Grappled (variant 2)
- Kind
- Condition
- Lasts
- 3 turns or until removed (a long rest)
- Saving throw (game tooltip)
- Strength
At the start of each turn, the target makes a Strength Saving Throw to attempt to free themselves. On a failed save, they take 2d6 Psychic damage.
How long it lasts
- until removed · 1 source
- 3 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below. "Until removed" ends at a long rest at the latest.
- Breaks the concentration of a creature that gets it.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Grapple · 3 turns or until removed
What removes it 7
Spells and actions 4
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Other conditions 1
Inevitable Resolve · removes incapacitated effects
Creature and other abilities 2
- Help
- Saving Grace
What prevents it 3
Effects that make a creature immune to it, by name or to every status of its kind.
Other conditions 3
- Chains of Karsus
Downed- Hope of the House