Hold Monster
- Kind
- Condition
- Lasts
- 10 turns
- Saving throw to end it
- Wisdom saving throw at the end of each turn
Affected entity is Paralysed. Attacks made against it within 3 m are always Critical Hits.
What it does
- Automatically fails Strength saving throws
- Automatically fails Dexterity saving throws
- Hits against it are critical hits within 3 m
- Attacks against it have Advantage
- Can't move
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 3 sources
The duration is set by whatever applies it; the counts are the sources below.
- A Wisdom saving throw at the end of each of its turns ends it (against the caster's spell save DC).
- Breaks the concentration of a creature that gets it.
What applies it 3
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 1
Hold Monster · 10 turns
Potions, scrolls, grenades and other consumables 1
Scroll of Hold Monster · 10 turns
Creature and other abilities 1
- Hold Monster · 10 turns
What removes it 12
Spells and actions 6
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Lesser Restoration · removes paralysed effects
Unshackling Strike · removes paralysed effects
Potions, scrolls, grenades and other consumables 2
Arrow of Salving · removes paralysed effects
Remedial Potion · removes paralysed effects
Weapons and armour 1
Jhannyl's Gloves · while equipped · removes paralysed effects
Other conditions 2
Inevitable Resolve · removes incapacitated effects
Inevitable Resolve
Creature and other abilities 1
- Lesser Restoration · removes paralysed effects
What prevents it 12
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Ring of Free Action · while equipped · through Unwavering
Other conditions 11
- Absorbed Essence: Illasera
- Chains of Karsus
Downed
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage- Weavewalker
Welcome Spectre- Welcome Spectre