Sourcemined
Baldur's Gate 3
ConditionVerified on build 25605617
Hold Monster icon

Hold Monster

Kind
Condition
Lasts
10 turns
Saving throw to end it
Wisdom saving throw at the end of each turn

Affected entity is Paralysed. Attacks made against it within 3 m are always Critical Hits.

What it does

  • Automatically fails Strength saving throws
  • Automatically fails Dexterity saving throws
  • Hits against it are critical hits within 3 m
  • Attacks against it have Advantage
  • Can't move

Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.

How long it lasts

  • 10 turns · 3 sources

The duration is set by whatever applies it; the counts are the sources below.

  • A Wisdom saving throw at the end of each of its turns ends it (against the caster's spell save DC).
  • Breaks the concentration of a creature that gets it.

What applies it 3

Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.

Spells and actions 1

Potions, scrolls, grenades and other consumables 1

Creature and other abilities 1

  • Hold Monster · 10 turns

What removes it 12

Spells and actions 6

Potions, scrolls, grenades and other consumables 2

Weapons and armour 1

Other conditions 2

Creature and other abilities 1

  • Lesser Restoration · removes paralysed effects

What prevents it 12

Effects that make a creature immune to it, by name or to every status of its kind.

Weapons and armour 1

Other conditions 11

Other conditions 121