Injury Immunity
Cannot receive Injuries for any reason. Lasts X turns.
What it does
- With X stacks
- Cannot receive Injuries for any reason. Lasts X turns.
- With 1 stack
- Cannot receive Injuries for any reason. Lasts 1 turn.
The game counts it as a buff: anything that purges buffs removes it.
Where it comes from 2
Abilities 2
Numbers are the stacks applied as written in the game files; "one at random" means it is one of several statuses the effect picks from.
Removing or blocking it
Removes all buffs 7
- Bloodletting abilitie
- Bloodletting (upgraded) abilitie
- Purge abilitie
- Purge (upgraded) abilitie
- Glowing Black Shard item
- Hack passive
- Hitler (T 3) enemies and other unit
Removes 1 stack of a random buff 2
Removes all buffs and debuffs 10
More buffs 72
Overview
- Type
- Buff
- Game ID
TempInjuryImmunity
Raw game dataExactly as defined in data/keyword_tooltips.gon
tooltips{2}
- tooltip_stacksCannot receive Injuries for any reason. Lasts {stacks} turns.
- tooltip_stacks_singularCannot receive Injuries for any reason. Lasts 1 turn.