Bloodletting
Remove all status effects from another unit, then inflict Bleed 5 on it.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Remove all status effects from another unit, then inflict Bleed 5 on it. | Remove all status effects from another unit, then inflict Bleed 5 on it. (This spell costs less.) |
| Cost › Mana | 8 | 4 (−4) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 8
- Damage
- 0
- Type
- Targeted status
- Game ID
Bloodletting
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatetargeted_status
meta{3}
- nameABILITY_BLOODLETTING_NAME
- descABILITY_BLOODLETTING_DESC
- classNecromancer
graphics{0}
cost{2}
- infcantriptrue
- mana8
target{3}
- max_aoe0
- min_range1
- max_range3
damage_instance{2}
- damage0
effects{3}
- Cleanse0
- Purge0
- Bleed5
- categorynecromancer
- upgradedToBloodletting2