Sourcemined
Mewgenics
CharacterVerified on build 25143593

Dybbuk

Avoids your attacks! Will get revenge on the cat who kills it!

Overview

Group
Bosses
Faction
Enemies
Health
85
Movement
3
Game ID
Dybbuk

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5

Passive effects 6

  • Dybbuk1HPTracker
  • Dybbuk Possession Fallback
  • Boss Rewards
  • Form Changer
  • Chance To Backflip
  • Undead

Abilities 8

  • Dybbuk Lick
  • Move (Default Move)
  • Dybbuk Wisps
  • Dybbuk Reanimate
  • Dybbuk Escape
  • Dybbuk Possess
  • Dybbuk Return
  • Dybbuk Re Possess
Raw game dataExactly as defined in data/characters/bosses.gon
  • graphics{5}
    • movieclipDybbuk
    • nameENEMY_DYBBUK_NAME
    • no_splattertrue
    • scale1.1
    • tooltipENEMY_DYBBUK_DESC
  • stats{6}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
  • properties{8}
    • tag[cat, ghost]
    • factionenemies
    • typeboss
    • health85
    • movement3
    • dispersed_bonus_turns2
    • corpse_health0
    • banned_elite_buffs[Twin]
  • abilities{3}
    • moveDefaultMove
    • attackDybbukLick
    • spells[DybbukWisps, DybbukReanimate, DybbukEscape, DybbukPossess, DybbukReturn, DybbukRePossess]
  • passives{6}
    • Dybbuk1HPTracker1
    • DybbukPossessionFallback{2}
      • formPossessing
      • exit_abilityDybbukReturn
    • BossRewards{2}
      • commonCoffinArmor
      • rareDybbuksRib
    • FormChanger{4}
      • Default{1}
        • passives{2}
          • SurviveAt1HP1
          • AbilityHealthThreshold{4}
            • even_if_stunnedtrue
            • threshold1
            • abilityDybbukPossess
            • use_aitrue
      • Possessing{3}
        • animation_suffixPossessing
        • turns{1}
          • takes_turnsfalse
        • passives{1}
          • SurviveAt1HP1
      • LastHit{1}
        • turns{2}
          • takes_turnstrue
          • dispersed_bonus_turns2
      • Bully{3}
        • turns{1}
          • takes_turnstrue
        • passives{1}
          • AddInitiative-9999
        • ai{5}
          • brainPatternBrain
          • virtual_abilities{1}
            • Escape{2}
              • abilityDybbukEscape
              • move_weightskeep_distance_always_move
          • pattern{1}
            • do_all_shuffle[attack, DybbukWisps, DybbukRePossess]
          • decision_weightsdefault
          • move_weightskeep_distance
    • ChanceToBackflip{2}
      • chance100%
      • abilityDybbukBackflipDodge
    • Undead1
  • ai{5}
    • brainPatternBrain
    • virtual_abilities{1}
      • Escape{2}
        • abilityDybbukEscape
        • move_weightskeep_distance_always_move
    • pattern{2}
      • do_random[Escape, attack, DybbukReanimate]
      • __dupes[1]
        • 0[2]
          • 0do_random
          • 1[Escape, attack, DybbukReanimate, DybbukWisps]
    • decision_weightsdefault
    • move_weightskeep_distance
  • categorybosses