Dybbuk
Avoids your attacks! Will get revenge on the cat who kills it!
Overview
- Group
- Bosses
- Faction
- Enemies
- Health
- 85
- Movement
- 3
- Game ID
Dybbuk
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
Passive effects 6
- Dybbuk1HPTracker
- Dybbuk Possession Fallback
- Boss Rewards
- Form Changer
- Chance To Backflip
- Undead
Abilities 8
- Dybbuk Lick
- Move (Default Move)
- Dybbuk Wisps
- Dybbuk Reanimate
- Dybbuk Escape
- Dybbuk Possess
- Dybbuk Return
- Dybbuk Re Possess
Raw game dataExactly as defined in data/characters/bosses.gon
graphics{5}
- movieclipDybbuk
- nameENEMY_DYBBUK_NAME
- no_splattertrue
- scale1.1
- tooltipENEMY_DYBBUK_DESC
stats{6}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
properties{8}
- tag[cat, ghost]
- factionenemies
- typeboss
- health85
- movement3
- dispersed_bonus_turns2
- corpse_health0
- banned_elite_buffs[Twin]
abilities{3}
- moveDefaultMove
- attackDybbukLick
- spells[DybbukWisps, DybbukReanimate, DybbukEscape, DybbukPossess, DybbukReturn, DybbukRePossess]
passives{6}
- Dybbuk1HPTracker1
DybbukPossessionFallback{2}
- formPossessing
- exit_abilityDybbukReturn
BossRewards{2}
- commonCoffinArmor
- rareDybbuksRib
FormChanger{4}
Default{1}
passives{2}
- SurviveAt1HP1
AbilityHealthThreshold{4}
- even_if_stunnedtrue
- threshold1
- abilityDybbukPossess
- use_aitrue
Possessing{3}
- animation_suffixPossessing
turns{1}
- takes_turnsfalse
passives{1}
- SurviveAt1HP1
LastHit{1}
turns{2}
- takes_turnstrue
- dispersed_bonus_turns2
Bully{3}
turns{1}
- takes_turnstrue
passives{1}
- AddInitiative-9999
ai{5}
- brainPatternBrain
virtual_abilities{1}
Escape{2}
- abilityDybbukEscape
- move_weightskeep_distance_always_move
pattern{1}
- do_all_shuffle[attack, DybbukWisps, DybbukRePossess]
- decision_weightsdefault
- move_weightskeep_distance
ChanceToBackflip{2}
- chance100%
- abilityDybbukBackflipDodge
- Undead1
ai{5}
- brainPatternBrain
virtual_abilities{1}
Escape{2}
- abilityDybbukEscape
- move_weightskeep_distance_always_move
pattern{2}
- do_random[Escape, attack, DybbukReanimate]
__dupes[1]
0[2]
- 0do_random
- 1[Escape, attack, DybbukReanimate, DybbukWisps]
- decision_weightsdefault
- move_weightskeep_distance
- categorybosses