| P Full page →Remove all buffs from a unit. Deal 3 damage to that unit for each unique status effect removed. | Medic | 3 | 0 | Spell |
| P Full page →Remove 1 stack of a random debuff from yourself and all adjacent units. | Colorless | 4 | — | Self buff |
| PRemove 1 stack of a random debuff from and heal 1 HP to yourself and all adjacent units. | Colorless | 3 | — | Self buff |
| P Full page →Knockback a unit 2 tiles. | Fighter | 2 | 0 | Melee attack |
| P Full page →Turn an adjacent unit around and knock it back 2 tiles. | Fighter | 2 | 0 | Melee attack |
Full page →Dash forward one space, then melee attack with Knockback. | Basic attacks | — | 5+bonus_melee_damage | Dash attack |
| P Full page →Dash forward one space, then melee attack with Knockback. | Special enemy | — | 5+bonus_melee_damage | Dash attack |
Full page →Trample over 2 tiles in a straight line destroying any inanimate objects. | Tank | 4 | 3 | Move |
Full page →Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting Bruise 1 on units you trample. | Tank | 4 | 3 | Move |
| Q Full page →Teleport, then use your basic attack on an enemy within range. This spell's range is increased by 2 for each empty armor slot you have. | Monk | 7 | — | Teleport |
| Q Full page →Teleport, then use your basic attack on an enemy within range. This spell's range is increased by 2 for each empty armor slot you have. (This spell costs less.) | Monk | 5 | — | Teleport |
Full page →Roll in a straight line up to three tiles. RELOAD: Backstab a unit. | Thief | 0 | — | Move |
Full page →Roll in a straight or diagonal line up to five tiles. RELOAD: Backstab a unit. | Thief | 0 | — | Move |
| R Full page →A melee attack that increases its damage by 1 each time you take damage. | Fighter | 4 | 1+X | Melee attack |
| R Full page →A melee attack that increases its damage by 1 each time you take damage. (This spell starts at 5 damage.) | Fighter | 4 | 5+X | Melee attack |
Full page →Force a unit to attack one of its enemies. | Medic | 8 | 0 | Spell |
Full page →Force units in an area to each attack one of their enemies. | Medic | 8 | 0 | Spell |
| R Full page →Knock back a unit 4 tiles, then dash forward and attack it. | Fighter | 6 | 0 | Melee attack |
| R Full page →Knock back a unit 10 tiles, then dash forward and attack it. | Fighter | 6 | 3+bonus_melee_ability_damage | Melee attack |
| RSpawn a random tile anywhere. | Colorless | 2 | — | Targeted status |
| RTiles in an area become random tiles. | Colorless | 2 | — | Targeted status |
Heals allies but damages enemies. | Basic attacks | — | 5+bonus_ranged_damage | Lobbed attack |
| R Full page →Deal 1 damage to a random unit. If you kill that unit, take an extra turn. | Colorless | 6 | 1 | Lobbed attack |
| R Full page →Deal 2 damage to a random unit. If you kill that unit, take an extra turn. (This spell costs less.) | Colorless | 5 | 2 | Lobbed attack |
| RYour next basic attack has +1 range. | Colorless | 4 | — | Self buff |
| RYour next basic attack has +3 range. | Colorless | 4 | — | Self buff |
| R Full page →Replace your spells with the spells of an ally cat until the end of the turn. | Psychic | 3 | 0 | Spell |
| R Full page →Replace your spells with upgraded versions of the spells of an ally cat until the end of the turn. | Psychic | 3 | 0 | Spell |
| R Full page →Randomize the positions of all units. Enemies get Confused. | Psychic | 6 | 0 | Spell |
| R Full page →Randomize the positions of all units. Enemies get Confused. Non-boss enemies have a 10% chance to be erased from existence. | Psychic | 6 | 0 | Spell |
| R Full page →Run in a straight line up to 4 tiles, through objects. Wind blows over tiles you run through. | Monk | 6 | — | Move |
| R Full page →Run diagonally or in a straight line any distance, through objects. Wind blows over tiles you run through. | Monk | 6 | — | Move |
| R Full page →Resurrect a body to half HP. It becomes a Zombie and joins your team. | Special enemy | 5 | — | Targeted status |
| R Full page →Resurrect a body to half HP. It becomes a Zombie and joins your team. | Necromancer | 5 | — | Targeted status |
| R Full page →Resurrect a body to full HP. It becomes a Zombie and joins your team. | Necromancer | 5 | — | Targeted status |
| R Full page →Teleport into a unit with 5 or less health and destroy it. | Necromancer | 7 | 0 | Teleport |
| R Full page →Teleport into a unit with 10 or less health and destroy it. (This spell costs less.) | Necromancer | 5 | 0 | Teleport |
| R Full page →Teleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1. | Necromancer | 6 | — | Teleport |
| R Full page →Teleport to a tile in range 1, dealing damage to units you land on. Whenever a unit dies, this spell's range and damage increase by 1. | Necromancer | 6 | 1+X | Teleport |
Full page →Refresh your basic attack. | Thief | 7 | — | Self buff |
Full page →Refresh your basic attack. (This spell costs less.) | Thief | 5 | — | Self buff |
| R Full page →Teleport into a body, destroying it to heal 4 HP, gain +1 Intelligence and +1 Constitution. | Necromancer | 5 | 0 | Teleport |
| R Full page →Teleport into a body, destroying it to heal 4 HP and gain All Stats Up. | Necromancer | 3 | 0 | Teleport |
Full page →A melee attack that rebounds you backwards 10 tiles. | Thief | 3 | 5+bonus_melee_ability_damage | Melee attack |
Full page →A melee attack that rebounds you backwards 10 tiles. Deal damage to any unit you collide with. | Thief | 3 | 5+bonus_melee_ability_damage | Melee attack |
Full page →Deal damage to a unit equal to the damage that unit last dealt. | Medic | 5 | 0 | Spell |
Full page →Deal damage to a unit equal to twice the damage that unit last dealt. | Medic | 5 | 0 | Spell |
| R Full page →Destroy your weapon to gain +1 Tech and refresh your basic action. | Tinkerer | 5 | — | Self buff |
| R Full page →Destroy your weapon to gain +1 Tech and refresh your basic action. This spell costs 1 mana if you haven't used your weapon this turn. | Tinkerer | — | — | Self buff |
| R Full page →Gain +20% dodge chance, +4 Speed, and -2 Damage. (Castable once per battle.) | Colorless | 5 | — | Self buff |
| R Full page →Gain +20% dodge chance, +4 Speed, and -2 Damage. (This spell costs 0 mana. Castable once per battle.) | Colorless | 0 | — | Self buff |
| R Full page →Collect a pickup in range 3. Instead of its normal effect, gain +1 Tech. | Tinkerer | 1 | 0 | Targeted status |
| R Full page →Collect a pickup in range 3. Instead of its normal effect, gain +1 Tech, +1 Shield, and +1 to a random stat. | Tinkerer | 1 | 0 | Targeted status |
| R Full page →Reflect the next projectile that hits you back at the attacker. | Colorless | 6 | — | Self buff |
| RYou or another unit reflects the next projectile that hits them back at the attacker. | Colorless | 4 | — | Self buff |
| R Full page →Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at short range. | Butcher | 7 | 1+bonus_ranged_damage | Lobbed attack |
| R Full page →Take 2 damage and gain Burn 2, then fire a projectile that spawns a lava tile at long range. | Butcher | 7 | 1+bonus_ranged_damage | Lobbed attack |
| R Full page →Take 2 damage and spawn a food pickup. | Butcher | 3 | — | Spawn |
| R Full page →Take 2 damage and spawn a big food pickup. | Butcher | 3 | — | Spawn |
| R Full page →Refresh your weapon ability. | Butcher | 3 | — | Self buff |
| R Full page →Refresh your weapon and movement action. | Butcher | 3 | — | Self buff |
| R Full page →Emit 10 Sparkles. | Monk | 12 | — | Self buff |
| R Full page →Emit 10 Sparkles. (This spell costs less.) | Monk | 9 | — | Self buff |
| R Full page →Explode a familiar, dealing 5 damage with knockback in an area. | Tinkerer | 4 | 0 | Targeted status |
| R Full page →Explode a familiar, dealing 5 damage with knockback in an area. (This spell costs less.) | Tinkerer | 2 | 0 | Targeted status |
| R Full page →Repair 1 use to all of your or an adjacent unit's equipment. | Tinkerer | 5 | 0 | Spell |
| R Full page →Repair all uses to all of your or an adjacent unit's equipment. | Tinkerer | 5 | 0 | Spell |
| R Full page →Lose all Shield, then gain Shield equal to your equipment's starting Shield. | Tinkerer | 5 | — | Self buff |
| R Full page →Lose all Shield, then give Shield equal to your equipment's starting Shield to yourself or another ally. | Tinkerer | 5 | — | Targeted status |
| R Full page →Teleport into a familiar and destroy it. Refresh your basic attack. | Necromancer | 3 | 0 | Teleport |
| R Full page →Teleport into a familiar and destroy it. Refresh your basic attack and heal 5 HP. | Necromancer | 3 | 0 | Teleport |
Full page →The next spell you cast is cast twice. | Mage | 5 | — | Self buff |
Full page →The next spell you or another unit casts is cast twice. | Mage | 5 | — | Targeted status |
| RMove up to two tiles. | Fighter | 4 | — | Move |
| RMove up to two tiles. | Fighter | 3 | — | Move |
| R Full page →Conjure a random spell of your class as a bonus ability. | Tinkerer | 3 | — | Self buff |
| R Full page →Conjure a random upgraded spell of your class as a bonus ability. | Tinkerer | 3 | — | Self buff |
| R Full page →Gain +1 Tech. | Tinkerer | 5 | — | Self buff |
| R Full page →Gain +1 Tech. Bonus Passive: Crafting subtracts 1 Tech instead of all of it. | Tinkerer | 5 | — | Self buff |
| R Full page →Revive all bodies, fully heal all units, and clear all status effects. (This spell can be cast only once per battle.) | Psychic | 16 | — | Spell |
| R Full page →Revive all bodies, fully heal all units, and clear all status effects. Castable while you're downed. It costs 0 mana if you're downed. (This spell can be cast only once per battle.) | Psychic | — | — | Spell |
| RHeal some HP, then fall asleep. | Colorless | 2 | — | Self buff |
| RHeal a lot of HP, then fall asleep. | Colorless | 2 | — | Self buff |
| R Full page →Summon a new crow. Castable only if your crow is dead. | Druid | 11 | — | Spawn |
| R Full page →Summon a crow. | Druid | 11 | — | Spawn |
| R Full page →Gain +8 Shield and knock back adjacent units two tiles. This spell costs 3 mana less for each action you've taken this turn. (Castable once per turn.) | Monk | — | 0 | Melee attack |
| R Full page →Gain +8 Shield and knock back adjacent units two tiles. This spell costs 3 mana less and grants 1 extra Shield for each action you've taken this turn. (Castable once per turn.) | Monk | — | 0 | Melee attack |
Full page →Reverse the last damage an adjacent unit took. | Medic | 4 | — | Melee spell |
Full page →Reverse the last damage a unit within range took. | Medic | 4 | — | Melee spell |
Full page →Revive a body to 50% HP and cure one of its injuries. | Medic | 8 | — | Melee spell |
Full page →Revive a body to 100% HP and cure one of its injuries. If it was an enemy, it gets charmed. | Medic | 8 | — | Melee spell |
| R Full page →Deals a random amount of damage. Requires line of sight | Jester | 10 | 0 | Spell |
| R Full page →Deals a random amount of damage and inflicts random debuffs. Requires line of sight | Jester | 10 | 0 | Spell |
| R Full page →Breathe a cone of fire. | Butcher | 6 | 3 | Spell |
| R Full page →Breathe a larger cone of fire. | Butcher | 6 | 4 | Spell |
| R Full page →Spawn a vacuum bot that collects pickups and shares their effects with you. | Tinkerer | 4 | — | Spawn |
| R Full page →Spawn a vacuum bot that collects pickups and shares their effects with your whole team. | Tinkerer | 4 | — | Spawn |
Full page →Shoot a rock forward. | Tank | 6 | 0 | Melee attack |
Full page →Shoot a rock forward with Chain Knockback. (This spell costs less.) | Tank | 3 | 0 | Melee attack |
Full page →Jump on top of a rock, exploding it. Deal damage and knock back all adjacent units. | Tank | 4 | 0 | Jump attack |