Push Through
Trample over 2 tiles in a straight line destroying any inanimate objects.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Trample over 2 tiles in a straight line destroying any inanimate objects. | Trample over 4 tiles in a straight line destroying any inanimate objects and inflicting Bruise 1 on units you trample. |
| Damage instance › Effects › Bruise | — | 1 |
| Target › Max range | 2 | 4 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Tank class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Tank
- Mana cost
- 4
- Damage
- 3
- Type
- Move
- Game ID
PushThrough
Raw game dataExactly as defined in data/abilities/tank_abilities.gon
- templatemove
meta{4}
- nameABILITY_PUSHTHROUGH_NAME
- descABILITY_PUSHTHROUGH_DESC
- classTank
- animate_nametrue
cost{2}
- mana4
- infcantriptrue
target{4}
- range_modecross
- max_range2
- restrictions[must_move, must_not_be_knockback_immune_animate_character]
- straight_shottrue
temporary_effects{1}
- Trample3
damage_instance{3}
- damage3
- override_trample_damagetrue
effects{1}
- VaporizeInanimate1
- categorytank
- upgradedToPushThrough2