Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Reflect the next projectile that hits you back at the attacker. | You or another unit reflects the next projectile that hits them back at the attacker. |
| Cost › Mana | 6 | 4 (−2) |
| Target › Max range | — | 4 |
| Target › Min range | — | 0 |
| Target › Target mode | — | tile |
Every field that differs between the two levels in the game files.
Classes that can get it 1
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 |
|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% |
| 10 | 45% | 25.2% | 12.8% | 6.5% |
| 30 | 95% | 52% | 27% | 13.7% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Colorless
- Mana cost
- 6
- Type
- Self buff
- Game ID
Reflect
Raw game dataExactly as defined in data/abilities/colorless_abilities.gon
- templateself_buff
meta{4}
- nameABILITY_REFLECT_NAME
- descABILITY_REFLECT_DESC
- classColorless
- type_icondefense
graphics{0}
cost{2}
- infcantriptrue
- mana6
damage_instance{1}
effects{1}
- Reflect1
- categorycolorless
- upgradedToReflect2