Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Gargoyle's Blackblade, 669).
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
100
495
10.2
17.5
0.53 s
R1 2Standard
101
500
10.2
17.5
0.50 s
R1 3Standard
102
505
10.2
17.5
0.53 s
R1 4Standard
110
545
11
17.5
0.73 s
R2Standard
125
619
13.2
29.1
—
Charged R2Standard
160
793
33
40.8
1.57 s
R2 2Standard
125
619
13.2
29.1
—
Charged R2 2Standard
160
793
33
40.8
1.57 s
Running R1Standard
105
520
10.2
21
0.70 s
Running R2Standard
120
595
11
29.1
0.70 s
Rolling R1Standard
90
446
10.2
14
0.47 s
Backstep R1Standard
90
446
10.2
14
0.57 s
Jumping R1Standard
107
530
10.2
14
0.57 s
Jumping R2Standard
130
644
22
29.1
0.57 s
Guard counterStandard
125
619
33
29.1
0.80 s
Two-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
103
598
13.2
21
0.53 s
R1 2Standard
104
604
13.2
21
0.60 s
R1 3Standard
105
609
13.2
21
0.53 s
R1 4Standard
115
668
14.3
21
0.80 s
R2Standard
130
755
14.5
35
—
Charged R2Standard
165
958
36.3
46.6
1.40 s
R2 2Standard
130
755
14.5
35
—
Charged R2 2Standard
165
958
36.3
46.6
1.37 s
Running R1Standard
110
639
13.2
25.6
0.67 s
Running R2Standard
125
726
12.1
35
0.70 s
Rolling R1Standard
95
551
13.2
17.5
0.47 s
Backstep R1Standard
95
551
13.2
17.5
0.57 s
Jumping R1Standard
110
639
13.2
17.5
0.53 s
Jumping R2Standard
135
784
24.2
35
0.57 s
Guard counterStandard
130
755
36.3
35
0.83 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
220
1,091
0
23.3
0.50 s
RipostePierce
275
1,363
0
23.3
0.83 s
Skill: Solitary Moon Slash2move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillStandard
50
247
5.5
0
1.10 s
Skill follow-upStandard
170
843
27.5
46.6
1.07 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
165
165
—
+1
194
194
Somber Smithing Stone [1] × 1
+2
223
223
Somber Smithing Stone [2] × 1
+3
253
253
Somber Smithing Stone [3] × 1
+4
285
285
Somber Smithing Stone [4] × 1
+5
317
317
Somber Smithing Stone [5] × 1
+6
351
351
Somber Smithing Stone [6] × 1
+7
385
385
Somber Smithing Stone [7] × 1
+8
421
421
Somber Smithing Stone [8] × 1
+9
458
458
Somber Smithing Stone [9] × 1
+10
495
495
Somber Ancient Dragon Smithing Stone × 1
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.