Sword of Milos
With its requirements met (Str 15 · Dex 19), Sword of Milos reaches 464 attack rating at +10.
- Reward: Dung Eater Roundtable Hold, Subterranean Shunning-Grounds, Liurnia of the Lakes, Capital Outskirts
- Drop: Dung Eater Roundtable Hold, Subterranean Shunning-Grounds, Liurnia of the Lakes
- Attack rating (+10)
- 464
- Scaling (+10)
- Str C · Dex C
- Class
- Greatsword
- Weight
- 10
- Requires
- Str 15 · Dex 19
- Skill
- Shriek of Milos · FP 30
- Passive
- Causes blood loss buildup (55)
- Upgrades with
- Somber Smithing Stones (+10)
Attack rating by affinity 1
At Str 15 · Dex 19 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 168 | 464 +10 | Physical 464 | Str CDex CInt –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 15 | – | 464 |
| 18 | – | 475 |
| 19 | 464 | – |
| 21 | – | 484 |
| 22 | 476 | – |
| 24 | – | 493 |
| 25 | 489 | – |
| 27 | – | 502 |
| 28 | 501 | – |
| 30 | – | 510 |
| 31 | 512 | – |
| 33 | – | 519 |
| 34 | 524 | – |
| 36 | – | 527 |
| 37 | 535 | – |
| 39 | – | 535 |
| 40 | 546 | – |
| 42 | – | 542 |
| 43 | 557 | – |
| 45 | – | 550 |
| 46 | 567 | – |
| 48 | – | 557 |
| 49 | 577 | – |
| 51 | – | 564 |
| 52 | 586 | – |
| 54 | – | 571 |
| 55 | 595 | – |
| 57 | – | 576 |
| 58 | 602 | – |
| 60 | – | 581 |
| 61 | 608 | – |
| 63 | – | 585 |
| 64 | 615 | – |
| 66 | – | 590 |
| 67 | 621 | – |
| 69 | – | 595 |
| 70 | 628 | – |
| 72 | – | 600 |
| 73 | 635 | – |
| 75 | – | 605 |
| 76 | 641 | – |
| 78 | – | 609 |
| 79 | 648 | – |
| 81 | – | 613 |
| 82 | 652 | – |
| 84 | – | 615 |
| 85 | 654 | – |
| 87 | – | 617 |
| 88 | 657 | – |
| 90 | – | 618 |
| 91 | 659 | – |
| 93 | – | 620 |
| 94 | 662 | – |
| 96 | – | 622 |
| 97 | 664 | – |
| 99 | 666 | 624 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 60, 80 | 19–60: +3.46 · 60–80: +2.2 · 80–99: +0.84 | 666 from 464 |
| Strength | 18, 60, 80 | 15–18: +3.67 · 18–60: +2.52 · 60–80: +1.55 · 80–99: +0.63 | 624 from 464 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 168 |
| 1 | 194 |
| 2 | 222 |
| 3 | 250 |
| 4 | 279 |
| 5 | 308 |
| 6 | 338 |
| 7 | 369 |
| 8 | 400 |
| 9 | 432 |
| 10 | 464 |
Blood loss 55 per hit at every upgrade level (Standard).
#15 of 25 greatsword weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 100 | 464 | 10.2 | 16.1 | 0.53 s |
| R1 2Standard | 101 | 469 | 10.2 | 16.1 | 0.50 s |
| R1 3Standard | 102 | 473 | 10.2 | 16.1 | 0.53 s |
| R1 4Standard | 110 | 511 | 11 | 16.1 | 0.73 s |
| R2Standard | 125 | 580 | 13.2 | 26.8 | — |
| Charged R2Standard | 165 | 766 | 16.5 | 42.8 | 1.90 s |
| R2 2Standard | 125 | 580 | 13.2 | 26.8 | — |
| Charged R2 2Standard | 165 | 766 | 16.5 | 37.5 | 1.43 s |
| Running R1Standard | 105 | 487 | 10.2 | 19.3 | 0.70 s |
| Running R2Standard | 120 | 557 | 11 | 26.8 | 0.70 s |
| Rolling R1Standard | 90 | 418 | 10.2 | 12.8 | 0.47 s |
| Backstep R1Standard | 90 | 418 | 10.2 | 12.8 | 0.57 s |
| Jumping R1Standard | 107 | 497 | 10.2 | 12.8 | 0.57 s |
| Jumping R2Standard | 130 | 603 | 22 | 26.8 | 0.57 s |
| Guard counterStandard | 125 | 580 | 33 | 26.8 | 0.80 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Standard | 103 | 502 | 13.2 | 19.3 | 0.53 s |
| R1 2Standard | 104 | 506 | 13.2 | 19.3 | 0.60 s |
| R1 3Standard | 105 | 511 | 13.2 | 19.3 | 0.53 s |
| R1 4Standard | 115 | 560 | 14.3 | 19.3 | 0.80 s |
| R2Standard | 130 | 633 | 14.5 | 32.1 | — |
| Charged R2Standard | 170 | 828 | 19.3 | 48.2 | 1.83 s |
| R2 2Standard | 130 | 633 | 14.5 | 32.1 | — |
| Charged R2 2Standard | 170 | 828 | 19.3 | 42.8 | 1.37 s |
| Running R1Standard | 110 | 536 | 13.2 | 23.5 | 0.67 s |
| Running R2Standard | 125 | 609 | 12.1 | 32.1 | 0.70 s |
| Rolling R1Standard | 95 | 463 | 13.2 | 16.1 | 0.47 s |
| Backstep R1Standard | 95 | 463 | 13.2 | 16.1 | 0.57 s |
| Jumping R1Standard | 110 | 536 | 13.2 | 16.1 | 0.53 s |
| Jumping R2Standard | 135 | 658 | 24.2 | 32.1 | 0.57 s |
| Guard counterStandard | 130 | 633 | 36.3 | 32.1 | 0.83 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabPierce | 220 | 1,022 | 0 | 21.4 | 0.50 s |
| RipostePierce | 275 | 1,277 | 0 | 21.4 | 0.83 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 168 | 168 | — |
| +1 | 194 | 194 | Somber Smithing Stone [1] × 1 |
| +2 | 222 | 222 | Somber Smithing Stone [2] × 1 |
| +3 | 250 | 250 | Somber Smithing Stone [3] × 1 |
| +4 | 279 | 279 | Somber Smithing Stone [4] × 1 |
| +5 | 308 | 308 | Somber Smithing Stone [5] × 1 |
| +6 | 338 | 338 | Somber Smithing Stone [6] × 1 |
| +7 | 369 | 369 | Somber Smithing Stone [7] × 1 |
| +8 | 400 | 400 | Somber Smithing Stone [8] × 1 |
| +9 | 432 | 432 | Somber Smithing Stone [9] × 1 |
| +10 | 464 | 464 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Sword of Milos
Rewards
- Drop: Dung Eater · Liurnia of the Lakes
- Drop: Dung Eater · Subterranean Shunning-Grounds
- Drop: Dung Eater · Roundtable Hold
- Event reward · Subterranean Shunning-Grounds
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.04.1from 1.03.3
- Physical guard negation52→68
- Guard boost36→44
- 1.07from 1.06
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.03 ×0.059 +0.029+97% - 1.12.1from 1.10
- Stamina damage63→66
Every changed value (2)
Value Before to After Change Key changes 1 Stamina damage 63 66 +3+4.8% Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other greatswords with similar AR
Overview
- Class
- Greatsword
- Weight
- 10
- Requires
- Str 15 · Dex 19
- Affinities
- Standard
- Game ID
3160000