GreatswordChanged in 3 patchesVerified on build 25080141
Claymore
With its requirements met (Str 16 · Dex 13), Claymore reaches 419 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 595.
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Gargoyle's Blackblade, 669).
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
100
419
10.2
15
0.53 s
R1 2Standard
101
424
10.2
15
0.50 s
R1 3Standard
102
428
10.2
15
0.53 s
R1 4Standard
110
461
11
15
0.73 s
R2Pierce
125
524
13.2
25
—
Charged R2Pierce
165
692
33
35
1.40 s
R2 2Pierce
125
524
13.2
25
—
Charged R2 2Pierce
165
692
33
35
1.40 s
Running R1Standard
105
440
10.2
18
0.70 s
Running R2Standard
120
503
11
25
0.70 s
Rolling R1Standard
90
377
10.2
12
0.47 s
Backstep R1Standard
90
377
10.2
12
0.57 s
Jumping R1Standard
107
449
10.2
12
0.57 s
Jumping R2Standard
130
545
22
25
0.57 s
Guard counterStandard
125
524
33
25
0.80 s
Two-handed15players can parry them
Move
MV
Damage
Stance
Stamina
1st hit
R1 1Standard
103
463
13.2
18
0.53 s
R1 2Standard
104
467
13.2
18
0.60 s
R1 3Standard
105
472
13.2
18
0.53 s
R1 4Standard
115
517
14.3
18
0.80 s
R2Pierce
130
584
14.5
30
—
Charged R2Pierce
170
764
36.3
40
1.30 s
R2 2Pierce
130
584
14.5
30
—
Charged R2 2Pierce
170
764
36.3
40
1.30 s
Running R1Standard
110
494
13.2
22
0.67 s
Running R2Standard
125
561
12.1
30
0.70 s
Rolling R1Pierce
95
427
13.2
15
0.50 s
Backstep R1Standard
95
427
13.2
15
0.57 s
Jumping R1Standard
110
494
13.2
15
0.53 s
Jumping R2Standard
135
606
24.2
30
0.57 s
Guard counterStandard
130
584
36.3
30
0.83 s
Criticals2
Move
MV
Damage
Stance
Stamina
1st hit
BackstabPierce
220
923
0
20
0.50 s
RipostePierce
275
1,154
0
20
0.83 s
Skill: Lion's Claw1move names inferred
Move
MV
Damage
Stance
Stamina
1st hit
SkillStandard
240
1,007
33
45
1.67 s
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
Level
AR
Physical
Cost
+0
160
160
—
+1
170
170
Smithing Stone [1] × 2
+2
179
179
Smithing Stone [1] × 4
+3
189
189
Smithing Stone [1] × 6
+4
199
199
Smithing Stone [2] × 2
+5
209
209
Smithing Stone [2] × 4
+6
219
219
Smithing Stone [2] × 6
+7
229
229
Smithing Stone [3] × 2
+8
239
239
Smithing Stone [3] × 4
+9
250
250
Smithing Stone [3] × 6
+10
260
260
Smithing Stone [4] × 2
+11
270
270
Smithing Stone [4] × 4
+12
280
280
Smithing Stone [4] × 6
+13
291
291
Smithing Stone [5] × 2
+14
301
301
Smithing Stone [5] × 4
+15
312
312
Smithing Stone [5] × 6
+16
322
322
Smithing Stone [6] × 2
+17
333
333
Smithing Stone [6] × 4
+18
343
343
Smithing Stone [6] × 6
+19
354
354
Smithing Stone [7] × 2
+20
365
365
Smithing Stone [7] × 4
+21
376
376
Smithing Stone [7] × 6
+22
387
387
Smithing Stone [8] × 2
+23
397
397
Smithing Stone [8] × 4
+24
408
408
Smithing Stone [8] × 6
+25
419
419
Ancient Dragon Smithing Stone × 1
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Claymore
Placed in the world 1
Weeping Peninsula · Behind the Castle
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.