Nightrider Flail
With its requirements met (Str 10 · Dex 24), Nightrider Flail reaches 385 attack rating at +25; the strongest affinity at those stats is Magic at 502.
Reward: Night's Cavalry · Weeping Peninsula
- Attack rating (+25)
- 385
- Scaling (+25)
- Str D · Dex B
- Class
- Flail
- Weight
- 6
- Requires
- Str 10 · Dex 24
- Skill
- Spinning Chain · FP 8 / 10
- Passive
- Causes blood loss buildup (50)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War
Attack rating by affinity 13
At Str 10 · Dex 24 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 143 | 385 +25 | Physical 385 | Str DDex BInt –Fai –Arc – |
| Heavy | 117 | 309 +25 | Physical 309 | Str BDex –Int –Fai –Arc – |
| Keen | 145 | 401 +25 | Physical 401 | Str EDex AInt –Fai –Arc – |
| Quality | 126 | 344 +25 | Physical 344 | Str BDex BInt –Fai –Arc – |
| Fire | 190 | 423 +25 | Physical 209Fire 214 | Str CDex EInt –Fai –Arc – |
| Flame Art | 198 | 500 +25 | Physical 239Fire 261 | Str EDex EInt –Fai BArc – |
| Lightning | 209 | 501 +25 | Physical 243Lightning 258 | Str EDex CInt –Fai –Arc – |
| Sacred | 175 | 500 +25 | Physical 239Holy 261 | Str EDex EInt –Fai BArc – |
| Magic | 176 | 502 +25 | Physical 240Magic 262 | Str EDex EInt BFai –Arc – |
| Cold | 192 | 458 +25 | Physical 280Magic 178 | Str DDex BInt CFai –Arc – |
| Poison | 118 | 351 +25 | Physical 351 | Str DDex BInt –Fai –Arc D |
| Blood | 118 | 351 +25 | Physical 351 | Str DDex BInt –Fai –Arc D |
| Occult | 118 | 336 +25 | Physical 336 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 385 |
| 13 | – | 389 |
| 16 | – | 394 |
| 19 | – | 398 |
| 22 | – | 402 |
| 24 | 385 | – |
| 25 | – | 405 |
| 27 | 396 | – |
| 28 | – | 409 |
| 30 | 408 | – |
| 31 | – | 413 |
| 33 | 419 | – |
| 34 | – | 416 |
| 36 | 430 | – |
| 37 | – | 420 |
| 39 | 440 | – |
| 40 | – | 423 |
| 42 | 450 | – |
| 43 | – | 426 |
| 45 | 460 | – |
| 46 | – | 429 |
| 48 | 470 | – |
| 49 | – | 432 |
| 51 | 479 | – |
| 52 | – | 435 |
| 54 | 487 | – |
| 55 | – | 438 |
| 57 | 495 | – |
| 58 | – | 440 |
| 60 | 501 | – |
| 61 | – | 442 |
| 63 | 507 | – |
| 64 | – | 444 |
| 66 | 513 | – |
| 67 | – | 446 |
| 69 | 520 | – |
| 70 | – | 448 |
| 72 | 526 | – |
| 73 | – | 450 |
| 75 | 532 | – |
| 76 | – | 452 |
| 78 | 538 | – |
| 79 | – | 454 |
| 81 | 543 | – |
| 82 | – | 455 |
| 84 | 546 | – |
| 85 | – | 456 |
| 87 | 548 | – |
| 88 | – | 456 |
| 90 | 551 | – |
| 91 | – | 457 |
| 93 | 553 | – |
| 94 | – | 458 |
| 96 | 555 | – |
| 97 | – | 459 |
| 99 | 558 | 459 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 60, 80 | 24–60: +3.22 · 60–80: +2.1 · 80–99: +0.79 | 558 from 385 |
| Strength | 18, 60, 80 | 10–18: +1.5 · 18–60: +1.05 · 60–80: +0.65 · 80–99: +0.26 | 459 from 385 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Lightning
- Flame Art
Show the numbers
| Upgrade level | Standard | Magic | Lightning | Flame Art |
|---|---|---|---|---|
| 0 | 143 | 176 | 209 | 198 |
| 1 | 152 | 188 | 219 | 209 |
| 2 | 161 | 201 | 231 | 221 |
| 3 | 170 | 213 | 242 | 232 |
| 4 | 179 | 226 | 254 | 244 |
| 5 | 188 | 239 | 265 | 255 |
| 6 | 197 | 251 | 276 | 268 |
| 7 | 206 | 264 | 287 | 280 |
| 8 | 216 | 277 | 299 | 292 |
| 9 | 225 | 290 | 311 | 304 |
| 10 | 235 | 304 | 323 | 317 |
| 11 | 244 | 317 | 335 | 328 |
| 12 | 254 | 330 | 346 | 340 |
| 13 | 264 | 343 | 358 | 353 |
| 14 | 273 | 356 | 370 | 364 |
| 15 | 283 | 369 | 381 | 377 |
| 16 | 293 | 382 | 393 | 389 |
| 17 | 303 | 395 | 406 | 402 |
| 18 | 313 | 408 | 418 | 414 |
| 19 | 323 | 421 | 429 | 426 |
| 20 | 333 | 435 | 441 | 439 |
| 21 | 343 | 448 | 454 | 451 |
| 22 | 354 | 461 | 466 | 463 |
| 23 | 364 | 474 | 477 | 475 |
| 24 | 374 | 488 | 489 | 487 |
| 25 | 385 | 502 | 501 | 500 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
- Occult · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss | Occult · Blood loss |
|---|---|---|---|---|
| 0 | 66 | 66 | 57 | 46 |
| 1 | 67 | 67 | 58 | 46 |
| 2 | 69 | 68 | 59 | 46 |
| 3 | 70 | 69 | 60 | 46 |
| 4 | 72 | 70 | 61 | 46 |
| 5 | 73 | 71 | 62 | 46 |
| 6 | 75 | 73 | 63 | 46 |
| 7 | 77 | 75 | 64 | 46 |
| 8 | 78 | 76 | 65 | 46 |
| 9 | 80 | 77 | 66 | 46 |
| 10 | 81 | 78 | 67 | 46 |
| 11 | 83 | 80 | 69 | 46 |
| 12 | 85 | 81 | 70 | 46 |
| 13 | 86 | 82 | 71 | 46 |
| 14 | 88 | 83 | 72 | 46 |
| 15 | 89 | 84 | 73 | 46 |
| 16 | 91 | 86 | 74 | 46 |
| 17 | 92 | 87 | 75 | 46 |
| 18 | 94 | 88 | 76 | 47 |
| 19 | 96 | 89 | 77 | 47 |
| 20 | 97 | 90 | 78 | 47 |
| 21 | 99 | 91 | 79 | 47 |
| 22 | 100 | 93 | 80 | 47 |
| 23 | 102 | 94 | 81 | 47 |
| 24 | 104 | 95 | 82 | 47 |
| 25 | 105 | 96 | 83 | 47 |
#5 of 7 flail weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 385 | 6 | 14.4 | 0.53 s |
| R1 2Strike | 101 | 389 | 6 | 14.4 | 0.57 s |
| R1 3Strike | 102 | 393 | 6 | 14.4 | 0.53 s |
| R1 4Strike | 110 | 423 | 12 | 14.4 | 0.57 s |
| R2Strike | 120 | 462 | 12 | 23.7 | — |
| Charged R2Strike | 165 | 635 | 36 | 39.1 | 2.03 s |
| R2 2Strike | 120 | 462 | 12 | 23.7 | — |
| Charged R2 2Strike | 165 | 635 | 36 | 39.1 | 2.07 s |
| Running R1Strike | 105 | 404 | 6 | 18.5 | 0.60 s |
| Running R2Strike | 120 | 462 | 12 | 23.7 | 0.77 s |
| Rolling R1Strike | 90 | 346 | 6 | 12.4 | 0.37 s |
| Backstep R1Strike | 90 | 346 | 6 | 12.4 | 0.60 s |
| Jumping R1Strike | 107 | 412 | 9 | 12.4 | 0.50 s |
| Jumping R2Strike | 127 | 489 | 24 | 23.7 | 0.53 s |
| Guard counterStrike | 125 | 481 | 36 | 23.7 | 0.67 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 404 | 7.8 | 18.5 | 0.53 s |
| R1 2Strike | 104 | 408 | 7.8 | 18.5 | 0.53 s |
| R1 3Strike | 105 | 412 | 7.8 | 18.5 | 0.53 s |
| R1 4Strike | 113 | 443 | 15.6 | 18.5 | 0.53 s |
| R2Strike | 125 | 490 | 13.2 | 28.8 | — |
| Charged R2Strike | 170 | 667 | 39.6 | 46.4 | 2.07 s |
| R2 2Strike | 125 | 490 | 13.2 | 28.8 | — |
| Charged R2 2Strike | 170 | 667 | 39.6 | 46.4 | 2.03 s |
| Running R1Strike | 110 | 431 | 7.8 | 21.6 | 0.60 s |
| Running R2Strike | 125 | 490 | 13.2 | 28.8 | 0.77 s |
| Rolling R1Strike | 95 | 372 | 7.8 | 15.5 | 0.40 s |
| Backstep R1Strike | 95 | 372 | 7.8 | 15.5 | 0.60 s |
| Jumping R1Strike | 112 | 439 | 9 | 14.4 | 0.50 s |
| Jumping R2Strike | 132 | 518 | 26.4 | 28.8 | 0.53 s |
| Guard counterStrike | 140 | 549 | 39.6 | 28.8 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 951 | 0 | 21.6 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,379 | 0 | 21.6 | 0.97 s |
Skill: Spinning Chain3move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (held)Strike · 3 hits | 85 + 85 + 85 | 982 | 15.3 | 6.2 | 0.00 s |
| Skill → R1Strike · 2 hits | 90 + 120 | 809 | 17.4 | 16.5 | 0.23 s |
| Skill → R2Strike · 2 hits | 110 + 140 | 963 | 24 | 30.9 | 0.57 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 143 | 143 | — |
| +1 | 152 | 152 | Smithing Stone [1] × 2 |
| +2 | 161 | 161 | Smithing Stone [1] × 4 |
| +3 | 170 | 170 | Smithing Stone [1] × 6 |
| +4 | 179 | 179 | Smithing Stone [2] × 2 |
| +5 | 188 | 188 | Smithing Stone [2] × 4 |
| +6 | 197 | 197 | Smithing Stone [2] × 6 |
| +7 | 206 | 206 | Smithing Stone [3] × 2 |
| +8 | 216 | 216 | Smithing Stone [3] × 4 |
| +9 | 225 | 225 | Smithing Stone [3] × 6 |
| +10 | 235 | 235 | Smithing Stone [4] × 2 |
| +11 | 244 | 244 | Smithing Stone [4] × 4 |
| +12 | 254 | 254 | Smithing Stone [4] × 6 |
| +13 | 264 | 264 | Smithing Stone [5] × 2 |
| +14 | 273 | 273 | Smithing Stone [5] × 4 |
| +15 | 283 | 283 | Smithing Stone [5] × 6 |
| +16 | 293 | 293 | Smithing Stone [6] × 2 |
| +17 | 303 | 303 | Smithing Stone [6] × 4 |
| +18 | 313 | 313 | Smithing Stone [6] × 6 |
| +19 | 323 | 323 | Smithing Stone [7] × 2 |
| +20 | 333 | 333 | Smithing Stone [7] × 4 |
| +21 | 343 | 343 | Smithing Stone [7] × 6 |
| +22 | 354 | 354 | Smithing Stone [8] × 2 |
| +23 | 364 | 364 | Smithing Stone [8] × 4 |
| +24 | 374 | 374 | Smithing Stone [8] × 6 |
| +25 | 385 | 385 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Nightrider Flail
Rewards
- Drop: Night's Cavalry · Weeping Peninsula
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 458 in 1.02.1 → 482 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Physical attack112→115Standard
- Strength scaling20→21Standard
- Dexterity scaling62→66Standard
- Physical attack107→110HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Strength scaling46→49Heavy
- Dexterity scaling61→65Keen
- Strength scaling53→56Quality
- Dexterity scaling53→56Quality
- Fire attack107→110FireFlame Art
- Strength scaling35→37Fire
- Dexterity scaling12→13Flame ArtSacred
- Faith scaling41→43Flame ArtSacred
- Lightning attack107→110Lightning
- Dexterity scaling35→37Lightning
- Holy attack107→110Sacred
- Magic attack107→110Magic
- Dexterity scaling18→19Magic
- Intelligence scaling41→43Magic
- Magic attack86→88Cold
- Dexterity scaling55→59Cold
- Intelligence scaling32→34Cold
- Dexterity scaling58→62PoisonBlood
- Dexterity scaling24→26Occult
- Arcane scaling69→73Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other flails with similar AR
- Chainlink Flail 362
- Flail 344
- Family Heads 467
- Golden Order Flail 518
- Bastard's Stars 522
- Serpent Flail 525
Overview
- Class
- Flail
- Weight
- 6
- Requires
- Str 10 · Dex 24
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
13000000