Chainlink Flail
With its requirements met (Str 18 · Dex 12), Chainlink Flail reaches 362 attack rating at +25; the strongest affinity at those stats is Magic at 493.
Drop: Mad Pumpkin Head (4%) · Altus Plateau (2), Liurnia of the Lakes, Limgrave
- Attack rating (+25)
- 362
- Scaling (+25)
- Str B · Dex E
- Class
- Flail
- Weight
- 8
- Requires
- Str 18 · Dex 12
- Skill
- Spinning Chain · FP 8 / 10
- Passive
- Causes blood loss buildup (50)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 18 · Dex 12 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 135 | 362 +25 | Physical 362 | Str BDex EInt –Fai –Arc – |
| Heavy | 132 | 366 +25 | Physical 366 | Str SDex –Int –Fai –Arc – |
| Keen | 121 | 333 +25 | Physical 333 | Str EDex AInt –Fai –Arc – |
| Quality | 122 | 333 +25 | Physical 333 | Str BDex BInt –Fai –Arc – |
| Fire | 200 | 466 +25 | Physical 227Fire 239 | Str CDex EInt –Fai –Arc – |
| Flame Art | 193 | 492 +25 | Physical 231Fire 261 | Str DDex EInt –Fai BArc – |
| Lightning | 190 | 444 +25 | Physical 220Lightning 224 | Str EDex CInt –Fai –Arc – |
| Sacred | 171 | 492 +25 | Physical 231Holy 261 | Str DDex EInt –Fai BArc – |
| Magic | 171 | 493 +25 | Physical 232Magic 261 | Str DDex EInt BFai –Arc – |
| Cold | 186 | 437 +25 | Physical 262Magic 175 | Str BDex EInt CFai –Arc – |
| Poison | 112 | 330 +25 | Physical 330 | Str ADex EInt –Fai –Arc D |
| Blood | 112 | 330 +25 | Physical 330 | Str ADex EInt –Fai –Arc D |
| Occult | 114 | 325 +25 | Physical 325 | Str DDex EInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Strength
- Dexterity
Show the numbers
| Stat level | Strength | Dexterity |
|---|---|---|
| 12 | – | 362 |
| 15 | – | 365 |
| 18 | 362 | 368 |
| 21 | 376 | 370 |
| 24 | 389 | 372 |
| 27 | 402 | 374 |
| 30 | 415 | 376 |
| 33 | 428 | 379 |
| 36 | 441 | 381 |
| 39 | 453 | 383 |
| 42 | 465 | 385 |
| 45 | 476 | 387 |
| 48 | 487 | 388 |
| 51 | 497 | 390 |
| 54 | 507 | 392 |
| 57 | 516 | 393 |
| 60 | 523 | 394 |
| 63 | 530 | 395 |
| 66 | 537 | 397 |
| 69 | 544 | 398 |
| 72 | 552 | 399 |
| 75 | 559 | 400 |
| 78 | 566 | 402 |
| 81 | 572 | 402 |
| 84 | 574 | 403 |
| 87 | 577 | 403 |
| 90 | 580 | 404 |
| 93 | 583 | 404 |
| 96 | 585 | 405 |
| 99 | 588 | 405 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 60, 80 | 18–60: +3.83 · 60–80: +2.4 · 80–99: +0.89 | 588 from 362 |
| Dexterity | 18, 60, 80 | 12–18: +1 · 18–60: +0.62 · 60–80: +0.4 · 80–99: +0.16 | 405 from 362 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Magic
- Flame Art
- Sacred
Show the numbers
| Upgrade level | Standard | Magic | Flame Art | Sacred |
|---|---|---|---|---|
| 0 | 135 | 171 | 193 | 171 |
| 1 | 144 | 184 | 204 | 183 |
| 2 | 152 | 196 | 215 | 195 |
| 3 | 161 | 208 | 228 | 208 |
| 4 | 169 | 220 | 239 | 220 |
| 5 | 178 | 233 | 251 | 232 |
| 6 | 187 | 246 | 263 | 245 |
| 7 | 195 | 259 | 274 | 258 |
| 8 | 204 | 272 | 286 | 271 |
| 9 | 213 | 285 | 298 | 284 |
| 10 | 222 | 298 | 311 | 297 |
| 11 | 231 | 311 | 322 | 310 |
| 12 | 240 | 323 | 335 | 322 |
| 13 | 249 | 336 | 346 | 335 |
| 14 | 258 | 349 | 359 | 348 |
| 15 | 267 | 362 | 370 | 361 |
| 16 | 277 | 375 | 383 | 374 |
| 17 | 286 | 388 | 396 | 388 |
| 18 | 295 | 401 | 407 | 401 |
| 19 | 305 | 413 | 420 | 414 |
| 20 | 314 | 427 | 432 | 428 |
| 21 | 324 | 440 | 444 | 440 |
| 22 | 333 | 453 | 456 | 453 |
| 23 | 343 | 466 | 468 | 466 |
| 24 | 352 | 479 | 480 | 479 |
| 25 | 362 | 493 | 492 | 492 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
- Occult · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss | Occult · Blood loss |
|---|---|---|---|---|
| 0 | 66 | 66 | 57 | 46 |
| 1 | 67 | 67 | 58 | 46 |
| 2 | 69 | 68 | 59 | 46 |
| 3 | 70 | 69 | 60 | 46 |
| 4 | 72 | 70 | 61 | 46 |
| 5 | 73 | 71 | 62 | 46 |
| 6 | 75 | 73 | 63 | 46 |
| 7 | 77 | 75 | 64 | 46 |
| 8 | 78 | 76 | 65 | 46 |
| 9 | 80 | 77 | 66 | 46 |
| 10 | 81 | 78 | 67 | 46 |
| 11 | 83 | 80 | 69 | 46 |
| 12 | 85 | 81 | 70 | 46 |
| 13 | 86 | 82 | 71 | 46 |
| 14 | 88 | 83 | 72 | 46 |
| 15 | 89 | 84 | 73 | 47 |
| 16 | 91 | 86 | 74 | 47 |
| 17 | 92 | 87 | 75 | 47 |
| 18 | 94 | 88 | 76 | 47 |
| 19 | 96 | 89 | 77 | 47 |
| 20 | 97 | 90 | 78 | 47 |
| 21 | 99 | 91 | 79 | 47 |
| 22 | 100 | 93 | 80 | 47 |
| 23 | 102 | 94 | 81 | 47 |
| 24 | 104 | 95 | 82 | 47 |
| 25 | 105 | 96 | 83 | 47 |
#6 of 7 flail weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 362 | 6 | 16.8 | 0.53 s |
| R1 2Strike | 101 | 366 | 6 | 16.8 | 0.57 s |
| R1 3Strike | 102 | 369 | 6 | 16.8 | 0.53 s |
| R1 4Strike | 110 | 398 | 12 | 16.8 | 0.57 s |
| R2Strike | 120 | 435 | 12 | 27.6 | — |
| Charged R2Strike | 165 | 598 | 36 | 45.6 | 2.03 s |
| R2 2Strike | 120 | 435 | 12 | 27.6 | — |
| Charged R2 2Strike | 165 | 598 | 36 | 45.6 | 2.07 s |
| Running R1Strike | 105 | 380 | 6 | 21.6 | 0.60 s |
| Running R2Strike | 120 | 435 | 12 | 27.6 | 0.77 s |
| Rolling R1Strike | 90 | 326 | 6 | 14.4 | 0.37 s |
| Backstep R1Strike | 90 | 326 | 6 | 14.4 | 0.60 s |
| Jumping R1Strike | 107 | 387 | 9 | 14.4 | 0.50 s |
| Jumping R2Strike | 127 | 460 | 24 | 27.6 | 0.53 s |
| Guard counterStrike | 125 | 453 | 36 | 27.6 | 0.67 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 415 | 7.8 | 21.6 | 0.53 s |
| R1 2Strike | 104 | 419 | 7.8 | 21.6 | 0.53 s |
| R1 3Strike | 105 | 423 | 7.8 | 21.6 | 0.53 s |
| R1 4Strike | 113 | 455 | 15.6 | 21.6 | 0.53 s |
| R2Strike | 125 | 503 | 13.2 | 33.6 | — |
| Charged R2Strike | 170 | 684 | 39.6 | 54 | 2.07 s |
| R2 2Strike | 125 | 503 | 13.2 | 33.6 | — |
| Charged R2 2Strike | 170 | 684 | 39.6 | 54 | 2.03 s |
| Running R1Strike | 110 | 443 | 7.8 | 25.2 | 0.60 s |
| Running R2Strike | 125 | 503 | 13.2 | 33.6 | 0.77 s |
| Rolling R1Strike | 95 | 382 | 7.8 | 18 | 0.40 s |
| Backstep R1Strike | 95 | 382 | 7.8 | 18 | 0.60 s |
| Jumping R1Strike | 112 | 451 | 9 | 16.8 | 0.50 s |
| Jumping R2Strike | 132 | 531 | 26.4 | 33.6 | 0.53 s |
| Guard counterStrike | 140 | 564 | 39.6 | 33.6 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 895 | 0 | 25.2 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,298 | 0 | 25.2 | 0.97 s |
Skill: Spinning Chain3move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (held)Strike · 3 hits | 85 + 85 + 85 | 924 | 15.3 | 7.2 | 0.00 s |
| Skill → R1Strike · 2 hits | 90 + 120 | 761 | 17.4 | 19.2 | 0.23 s |
| Skill → R2Strike · 2 hits | 110 + 140 | 906 | 24 | 36 | 0.57 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 135 | 135 | — |
| +1 | 144 | 144 | Smithing Stone [1] × 2 |
| +2 | 152 | 152 | Smithing Stone [1] × 4 |
| +3 | 161 | 161 | Smithing Stone [1] × 6 |
| +4 | 169 | 169 | Smithing Stone [2] × 2 |
| +5 | 178 | 178 | Smithing Stone [2] × 4 |
| +6 | 187 | 187 | Smithing Stone [2] × 6 |
| +7 | 195 | 195 | Smithing Stone [3] × 2 |
| +8 | 204 | 204 | Smithing Stone [3] × 4 |
| +9 | 213 | 213 | Smithing Stone [3] × 6 |
| +10 | 222 | 222 | Smithing Stone [4] × 2 |
| +11 | 231 | 231 | Smithing Stone [4] × 4 |
| +12 | 240 | 240 | Smithing Stone [4] × 6 |
| +13 | 249 | 249 | Smithing Stone [5] × 2 |
| +14 | 258 | 258 | Smithing Stone [5] × 4 |
| +15 | 267 | 267 | Smithing Stone [5] × 6 |
| +16 | 277 | 277 | Smithing Stone [6] × 2 |
| +17 | 286 | 286 | Smithing Stone [6] × 4 |
| +18 | 295 | 295 | Smithing Stone [6] × 6 |
| +19 | 305 | 305 | Smithing Stone [7] × 2 |
| +20 | 314 | 314 | Smithing Stone [7] × 4 |
| +21 | 324 | 324 | Smithing Stone [7] × 6 |
| +22 | 333 | 333 | Smithing Stone [8] × 2 |
| +23 | 343 | 343 | Smithing Stone [8] × 4 |
| +24 | 352 | 352 | Smithing Stone [8] × 6 |
| +25 | 362 | 362 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Chainlink Flail
Dropped by 4
| Enemy | Where | Chance per kill | Kills for 90% |
|---|---|---|---|
| Mad Pumpkin HeadBoss | Limgrave · Fort Haight West | 4% | 57 |
| Mad Pumpkin HeadBoss | Liurnia of the Lakes · The Four Belfries | 4% | 57 |
| Mad Pumpkin HeadBoss | Altus Plateau · Shaded Castle Ramparts | 4% | 57 |
| Mad Pumpkin HeadBoss | Altus Plateau · Road of Iniquity Side Path | 4% | 57 |
At Discovery 100. "Once" drops stop after the first (the game sets a flag).
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 456 in 1.02.1 → 478 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Physical attack109→112Standard
- Strength scaling74→78Standard
- Physical attack104→107HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Strength scaling67→70Heavy
- Strength scaling17→18KeenLightning
- Dexterity scaling48→50Keen
- Strength scaling59→61Quality
- Dexterity scaling59→61Quality
- Fire attack104→107FireFlame Art
- Strength scaling40→42Fire
- Dexterity scaling17→18Fire
- Strength scaling14→15Flame ArtSacred
- Faith scaling49→51Flame ArtSacred
- Lightning attack104→107Lightning
- Dexterity scaling40→42Lightning
- Holy attack104→107Sacred
- Magic attack104→107Magic
- Strength scaling22→23Magic
- Intelligence scaling47→50Magic
- Magic attack83→86Cold
- Strength scaling66→70Cold
- Intelligence scaling34→36Cold
- Strength scaling70→74PoisonBlood
- Strength scaling29→31Occult
- Arcane scaling73→77Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other flails with similar AR
- Flail 344
- Nightrider Flail 385
- Family Heads 467
- Golden Order Flail 518
- Bastard's Stars 522
- Serpent Flail 525
Overview
- Class
- Flail
- Weight
- 8
- Requires
- Str 18 · Dex 12
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
13040000