Family Heads
With its requirements met (Str 8 · Dex 18 · Int 16), Family Heads reaches 467 attack rating at +10.
Reward: Necromancer Garris · Altus Plateau
- Attack rating (+10)
- 467
- Scaling (+10)
- Str D · Dex A · Int D
- Class
- Flail
- Weight
- 5.5
- Requires
- Str 8 · Dex 18 · Int 16
- Skill
- Familial Rancor · FP 25
- Upgrades with
- Somber Smithing Stones (+10)

Attack rating by affinity 1
At Str 10 · Dex 18 · Int 16 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 171 | 467 +10 | Physical 309Magic 158 | Str DDex AInt DFai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
- Dexterity
- Strength
- Intelligence
Show the numbers
| Stat level | Dexterity | Strength | Intelligence |
|---|---|---|---|
| 10 | – | 467 | – |
| 13 | – | 470 | – |
| 16 | – | 474 | 467 |
| 18 | 467 | – | – |
| 19 | – | 478 | 470 |
| 21 | 480 | – | – |
| 22 | – | 482 | 472 |
| 24 | 493 | – | – |
| 25 | – | 485 | 474 |
| 27 | 507 | – | – |
| 28 | – | 488 | 477 |
| 30 | 519 | – | – |
| 31 | – | 491 | 479 |
| 33 | 532 | – | – |
| 34 | – | 495 | 481 |
| 36 | 544 | – | – |
| 37 | – | 498 | 483 |
| 39 | 556 | – | – |
| 40 | – | 501 | 485 |
| 42 | 568 | – | – |
| 43 | – | 504 | 487 |
| 45 | 579 | – | – |
| 46 | – | 506 | 489 |
| 48 | 590 | – | – |
| 49 | – | 509 | 491 |
| 51 | 600 | – | – |
| 52 | – | 511 | 492 |
| 54 | 610 | – | – |
| 55 | – | 514 | 493 |
| 57 | 619 | – | – |
| 58 | – | 516 | 494 |
| 60 | 625 | – | – |
| 61 | – | 518 | 494 |
| 63 | 633 | – | – |
| 64 | – | 519 | 495 |
| 66 | 640 | – | – |
| 67 | – | 521 | 496 |
| 69 | 647 | – | – |
| 70 | – | 523 | 497 |
| 72 | 654 | – | – |
| 73 | – | 525 | 497 |
| 75 | 661 | – | – |
| 76 | – | 526 | 498 |
| 78 | 668 | – | – |
| 79 | – | 528 | 499 |
| 81 | 674 | – | – |
| 82 | – | 529 | 499 |
| 84 | 677 | – | – |
| 85 | – | 530 | 500 |
| 87 | 679 | – | – |
| 88 | – | 531 | 500 |
| 90 | 682 | – | – |
| 91 | – | 531 | 501 |
| 93 | 685 | – | – |
| 94 | – | 532 | 501 |
| 96 | 688 | – | – |
| 97 | – | 533 | 501 |
| 99 | 690 | 533 | 502 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 60, 80 | 18–60: +3.76 · 60–80: +2.4 · 80–99: +0.89 | 690 from 467 |
| Strength | 18, 60, 80 | 10–18: +1.25 · 18–60: +0.95 · 60–80: +0.6 · 80–99: +0.21 | 533 from 467 |
| Intelligence | 20, 50, 80 | 16–20: +1 · 20–50: +0.7 · 50–80: +0.23 · 80–99: +0.16 | 502 from 467 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 171 |
| 1 | 197 |
| 2 | 226 |
| 3 | 253 |
| 4 | 283 |
| 5 | 311 |
| 6 | 341 |
| 7 | 372 |
| 8 | 403 |
| 9 | 435 |
| 10 | 467 |
#4 of 7 flail weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 467 | 6 | 14.6 | 0.53 s |
| R1 2Strike | 101 | 472 | 6 | 14.6 | 0.57 s |
| R1 3Strike | 102 | 476 | 6 | 14.6 | 0.53 s |
| R1 4Strike | 110 | 514 | 12 | 14.6 | 0.57 s |
| R2Strike | 120 | 560 | 12 | 23.9 | — |
| Charged R2Strike | 165 | 771 | 36 | 39.5 | 2.03 s |
| R2 2Strike | 120 | 560 | 12 | 23.9 | — |
| Charged R2 2Strike | 165 | 771 | 36 | 39.5 | 2.07 s |
| Running R1Strike | 105 | 490 | 6 | 18.7 | 0.60 s |
| Running R2Strike | 120 | 560 | 12 | 23.9 | 0.77 s |
| Rolling R1Strike | 90 | 420 | 6 | 12.5 | 0.37 s |
| Backstep R1Strike | 90 | 420 | 6 | 12.5 | 0.60 s |
| Jumping R1Strike | 107 | 500 | 9 | 12.5 | 0.50 s |
| Jumping R2Strike | 127 | 593 | 24 | 23.9 | 0.53 s |
| Guard counterStrike | 125 | 584 | 36 | 23.9 | 0.67 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 488 | 7.8 | 18.7 | 0.53 s |
| R1 2Strike | 104 | 492 | 7.8 | 18.7 | 0.53 s |
| R1 3Strike | 105 | 497 | 7.8 | 18.7 | 0.53 s |
| R1 4Strike | 113 | 535 | 15.6 | 18.7 | 0.53 s |
| R2Strike | 125 | 592 | 13.2 | 29.1 | — |
| Charged R2Strike | 170 | 805 | 39.6 | 46.8 | 2.07 s |
| R2 2Strike | 125 | 592 | 13.2 | 29.1 | — |
| Charged R2 2Strike | 170 | 805 | 39.6 | 46.8 | 2.03 s |
| Running R1Strike | 110 | 521 | 7.8 | 21.8 | 0.60 s |
| Running R2Strike | 125 | 592 | 13.2 | 29.1 | 0.77 s |
| Rolling R1Strike | 95 | 450 | 7.8 | 15.6 | 0.40 s |
| Backstep R1Strike | 95 | 450 | 7.8 | 15.6 | 0.60 s |
| Jumping R1Strike | 112 | 530 | 9 | 14.6 | 0.50 s |
| Jumping R2Strike | 132 | 625 | 26.4 | 29.1 | 0.53 s |
| Guard counterStrike | 140 | 663 | 39.6 | 29.1 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 1,154 | 0 | 21.8 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,673 | 0 | 21.8 | 0.97 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Magic | Cost |
|---|---|---|---|---|
| +0 | 171 | 110 | 61 | — |
| +1 | 197 | 127 | 70 | Somber Smithing Stone [1] × 1 |
| +2 | 226 | 146 | 80 | Somber Smithing Stone [2] × 1 |
| +3 | 253 | 164 | 89 | Somber Smithing Stone [3] × 1 |
| +4 | 283 | 184 | 99 | Somber Smithing Stone [4] × 1 |
| +5 | 311 | 203 | 108 | Somber Smithing Stone [5] × 1 |
| +6 | 341 | 223 | 118 | Somber Smithing Stone [6] × 1 |
| +7 | 372 | 244 | 128 | Somber Smithing Stone [7] × 1 |
| +8 | 403 | 265 | 138 | Somber Smithing Stone [8] × 1 |
| +9 | 435 | 287 | 148 | Somber Smithing Stone [9] × 1 |
| +10 | 467 | 309 | 158 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Family Heads
Rewards
- Drop: Necromancer Garris · Altus Plateau
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 581 in 1.02.1 → 612 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Physical attack87→90
- Magic attack56→58
- Dexterity scaling75→80
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other flails with similar AR
- Golden Order Flail 518
- Bastard's Stars 522
- Serpent Flail 525
- Nightrider Flail 385
- Chainlink Flail 362
- Flail 344
Overview
- Class
- Flail
- Weight
- 5.5
- Requires
- Str 8 · Dex 18 · Int 16
- Affinities
- Standard
- Game ID
13020000