Flail
With its requirements met (Str 10 · Dex 18), Flail reaches 344 attack rating at +25; the strongest affinities at those stats are Flame Art, Sacred and Magic at 481.
- Chest Limgrave
- Reward: Brother Corhyn Roundtable Hold
- Reward: Scribe Corhyn Leyndell, Ashen Capital
- Drop: Brother Corhyn Roundtable Hold
- Drop: Scribe Corhyn Leyndell, Ashen Capital
- Attack rating (+25)
- 344
- Scaling (+25)
- Str D · Dex C
- Class
- Flail
- Weight
- 5
- Requires
- Str 10 · Dex 18
- Skill
- Spinning Chain · FP 8 / 10
- Passive
- Causes blood loss buildup (50)
- Upgrades with
- Smithing Stones (+25), takes Ashes of War

Attack rating by affinity 13
At Str 10 · Dex 18 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 130 | 344 +25 | Physical 344 | Str DDex CInt –Fai –Arc – |
| Heavy | 114 | 300 +25 | Physical 300 | Str BDex –Int –Fai –Arc – |
| Keen | 130 | 362 +25 | Physical 362 | Str EDex AInt –Fai –Arc – |
| Quality | 119 | 321 +25 | Physical 321 | Str BDex BInt –Fai –Arc – |
| Fire | 184 | 409 +25 | Physical 202Fire 207 | Str CDex EInt –Fai –Arc – |
| Flame Art | 191 | 481 +25 | Physical 226Fire 255 | Str EDex EInt –Fai BArc – |
| Lightning | 195 | 459 +25 | Physical 223Lightning 236 | Str EDex CInt –Fai –Arc – |
| Sacred | 169 | 481 +25 | Physical 226Holy 255 | Str EDex EInt –Fai BArc – |
| Magic | 169 | 481 +25 | Physical 227Magic 254 | Str EDex EInt BFai –Arc – |
| Cold | 182 | 424 +25 | Physical 247Magic 177 | Str DDex CInt CFai –Arc – |
| Poison | 108 | 311 +25 | Physical 311 | Str CDex BInt –Fai –Arc D |
| Blood | 108 | 311 +25 | Physical 311 | Str CDex BInt –Fai –Arc D |
| Occult | 112 | 314 +25 | Physical 314 | Str EDex DInt –Fai –Arc B |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +25)
- Dexterity
- Strength
Show the numbers
| Stat level | Dexterity | Strength |
|---|---|---|
| 10 | – | 344 |
| 13 | – | 350 |
| 16 | – | 358 |
| 18 | 344 | – |
| 19 | – | 364 |
| 21 | 353 | – |
| 22 | – | 370 |
| 24 | 362 | – |
| 25 | – | 376 |
| 27 | 371 | – |
| 28 | – | 382 |
| 30 | 379 | – |
| 31 | – | 388 |
| 33 | 388 | – |
| 34 | – | 393 |
| 36 | 396 | – |
| 37 | – | 398 |
| 39 | 404 | – |
| 40 | – | 404 |
| 42 | 412 | – |
| 43 | – | 409 |
| 45 | 420 | – |
| 46 | – | 414 |
| 48 | 427 | – |
| 49 | – | 418 |
| 51 | 434 | – |
| 52 | – | 423 |
| 54 | 440 | – |
| 55 | – | 427 |
| 57 | 446 | – |
| 58 | – | 431 |
| 60 | 451 | – |
| 61 | – | 433 |
| 63 | 456 | – |
| 64 | – | 437 |
| 66 | 460 | – |
| 67 | – | 440 |
| 69 | 465 | – |
| 70 | – | 443 |
| 72 | 470 | – |
| 73 | – | 446 |
| 75 | 475 | – |
| 76 | – | 449 |
| 78 | 480 | – |
| 79 | – | 452 |
| 81 | 483 | – |
| 82 | – | 454 |
| 84 | 485 | – |
| 85 | – | 455 |
| 87 | 487 | – |
| 88 | – | 457 |
| 90 | 489 | – |
| 91 | – | 458 |
| 93 | 491 | – |
| 94 | – | 459 |
| 96 | 493 | – |
| 97 | – | 460 |
| 99 | 494 | 461 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Dexterity | 60, 80 | 18–60: +2.55 · 60–80: +1.6 · 80–99: +0.58 | 494 from 344 |
| Strength | 18, 60, 80 | 10–18: +2.25 · 18–60: +1.67 · 60–80: +1.05 · 80–99: +0.42 | 461 from 344 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade, by affinity
- Standard
- Flame Art
- Sacred
- Magic
Show the numbers
| Upgrade level | Standard | Flame Art | Sacred | Magic |
|---|---|---|---|---|
| 0 | 130 | 191 | 169 | 169 |
| 1 | 138 | 202 | 181 | 182 |
| 2 | 147 | 213 | 193 | 193 |
| 3 | 155 | 224 | 205 | 205 |
| 4 | 163 | 236 | 217 | 218 |
| 5 | 171 | 247 | 230 | 229 |
| 6 | 179 | 259 | 241 | 242 |
| 7 | 187 | 271 | 254 | 254 |
| 8 | 196 | 282 | 267 | 267 |
| 9 | 204 | 294 | 279 | 280 |
| 10 | 212 | 305 | 292 | 292 |
| 11 | 221 | 317 | 304 | 304 |
| 12 | 229 | 329 | 317 | 317 |
| 13 | 238 | 340 | 329 | 330 |
| 14 | 247 | 352 | 342 | 342 |
| 15 | 255 | 364 | 355 | 354 |
| 16 | 264 | 376 | 368 | 367 |
| 17 | 272 | 388 | 381 | 380 |
| 18 | 281 | 399 | 393 | 392 |
| 19 | 290 | 412 | 406 | 405 |
| 20 | 299 | 423 | 419 | 418 |
| 21 | 308 | 436 | 432 | 431 |
| 22 | 317 | 447 | 443 | 444 |
| 23 | 326 | 458 | 456 | 456 |
| 24 | 335 | 469 | 469 | 469 |
| 25 | 344 | 481 | 481 | 481 |
Status buildup by upgrade
- Cold · Frost
- Poison · Poison
- Blood · Blood loss
- Occult · Blood loss
Show the numbers
| Upgrade level | Cold · Frost | Poison · Poison | Blood · Blood loss | Occult · Blood loss |
|---|---|---|---|---|
| 0 | 66 | 66 | 57 | 46 |
| 1 | 67 | 67 | 58 | 46 |
| 2 | 69 | 68 | 59 | 46 |
| 3 | 70 | 69 | 60 | 46 |
| 4 | 72 | 70 | 61 | 46 |
| 5 | 73 | 71 | 62 | 46 |
| 6 | 75 | 73 | 63 | 46 |
| 7 | 77 | 75 | 64 | 46 |
| 8 | 78 | 76 | 65 | 46 |
| 9 | 80 | 77 | 66 | 46 |
| 10 | 81 | 78 | 67 | 46 |
| 11 | 83 | 80 | 69 | 46 |
| 12 | 85 | 81 | 70 | 46 |
| 13 | 86 | 82 | 71 | 46 |
| 14 | 88 | 83 | 72 | 46 |
| 15 | 89 | 84 | 73 | 46 |
| 16 | 91 | 86 | 74 | 46 |
| 17 | 92 | 87 | 75 | 46 |
| 18 | 94 | 88 | 76 | 47 |
| 19 | 96 | 89 | 77 | 47 |
| 20 | 97 | 90 | 78 | 47 |
| 21 | 99 | 91 | 79 | 47 |
| 22 | 100 | 93 | 80 | 47 |
| 23 | 102 | 94 | 81 | 47 |
| 24 | 104 | 95 | 82 | 47 |
| 25 | 105 | 96 | 83 | 47 |
#7 of 7 flail weapons by attack rating
Moveset from the game files
Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 344 | 6 | 14 | 0.53 s |
| R1 2Strike | 101 | 347 | 6 | 14 | 0.57 s |
| R1 3Strike | 102 | 351 | 6 | 14 | 0.53 s |
| R1 4Strike | 110 | 378 | 12 | 14 | 0.57 s |
| R2Strike | 120 | 413 | 12 | 23 | — |
| Charged R2Strike | 165 | 567 | 36 | 38 | 2.03 s |
| R2 2Strike | 120 | 413 | 12 | 23 | — |
| Charged R2 2Strike | 165 | 567 | 36 | 38 | 2.07 s |
| Running R1Strike | 105 | 361 | 6 | 18 | 0.60 s |
| Running R2Strike | 120 | 413 | 12 | 23 | 0.77 s |
| Rolling R1Strike | 90 | 309 | 6 | 12 | 0.37 s |
| Backstep R1Strike | 90 | 309 | 6 | 12 | 0.60 s |
| Jumping R1Strike | 107 | 368 | 9 | 12 | 0.50 s |
| Jumping R2Strike | 127 | 437 | 24 | 23 | 0.53 s |
| Guard counterStrike | 125 | 430 | 36 | 23 | 0.67 s |
Two-handed15can't be parried
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 366 | 7.8 | 18 | 0.53 s |
| R1 2Strike | 104 | 369 | 7.8 | 18 | 0.53 s |
| R1 3Strike | 105 | 373 | 7.8 | 18 | 0.53 s |
| R1 4Strike | 113 | 401 | 15.6 | 18 | 0.53 s |
| R2Strike | 125 | 444 | 13.2 | 28 | — |
| Charged R2Strike | 170 | 604 | 39.6 | 45 | 2.07 s |
| R2 2Strike | 125 | 444 | 13.2 | 28 | — |
| Charged R2 2Strike | 170 | 604 | 39.6 | 45 | 2.03 s |
| Running R1Strike | 110 | 391 | 7.8 | 21 | 0.60 s |
| Running R2Strike | 125 | 444 | 13.2 | 28 | 0.77 s |
| Rolling R1Strike | 95 | 337 | 7.8 | 15 | 0.40 s |
| Backstep R1Strike | 95 | 337 | 7.8 | 15 | 0.60 s |
| Jumping R1Strike | 112 | 398 | 9 | 14 | 0.50 s |
| Jumping R2Strike | 132 | 469 | 26.4 | 28 | 0.53 s |
| Guard counterStrike | 140 | 497 | 39.6 | 28 | 0.67 s |
Criticals2
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| BackstabStrike · 2 hits | 55 + 192 | 850 | 0 | 21 | 0.53 s |
| RiposteStrike · 2 hits | 55 + 303 | 1,232 | 0 | 21 | 0.97 s |
Skill: Spinning Chain3move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| Skill (held)Strike · 3 hits | 85 + 85 + 85 | 877 | 15.3 | 6 | 0.00 s |
| Skill → R1Strike · 2 hits | 90 + 120 | 722 | 17.4 | 16 | 0.23 s |
| Skill → R2Strike · 2 hits | 110 + 140 | 860 | 24 | 30 | 0.57 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 130 | 130 | — |
| +1 | 138 | 138 | Smithing Stone [1] × 2 |
| +2 | 147 | 147 | Smithing Stone [1] × 4 |
| +3 | 155 | 155 | Smithing Stone [1] × 6 |
| +4 | 163 | 163 | Smithing Stone [2] × 2 |
| +5 | 171 | 171 | Smithing Stone [2] × 4 |
| +6 | 179 | 179 | Smithing Stone [2] × 6 |
| +7 | 187 | 187 | Smithing Stone [3] × 2 |
| +8 | 196 | 196 | Smithing Stone [3] × 4 |
| +9 | 204 | 204 | Smithing Stone [3] × 6 |
| +10 | 212 | 212 | Smithing Stone [4] × 2 |
| +11 | 221 | 221 | Smithing Stone [4] × 4 |
| +12 | 229 | 229 | Smithing Stone [4] × 6 |
| +13 | 238 | 238 | Smithing Stone [5] × 2 |
| +14 | 247 | 247 | Smithing Stone [5] × 4 |
| +15 | 255 | 255 | Smithing Stone [5] × 6 |
| +16 | 264 | 264 | Smithing Stone [6] × 2 |
| +17 | 272 | 272 | Smithing Stone [6] × 4 |
| +18 | 281 | 281 | Smithing Stone [6] × 6 |
| +19 | 290 | 290 | Smithing Stone [7] × 2 |
| +20 | 299 | 299 | Smithing Stone [7] × 4 |
| +21 | 308 | 308 | Smithing Stone [7] × 6 |
| +22 | 317 | 317 | Smithing Stone [8] × 2 |
| +23 | 326 | 326 | Smithing Stone [8] × 4 |
| +24 | 335 | 335 | Smithing Stone [8] × 6 |
| +25 | 344 | 344 | Ancient Dragon Smithing Stone × 1 |
From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.
Where to find Flail
Placed in the world 1
- Limgrave · Agheel Lake North
Rewards
- Drop: Brother Corhyn · Altus Plateau
- Drop: Scribe Corhyn · Leyndell, Royal Capital
- Drop: Scribe Corhyn · Mountaintops of the Giants
- Drop: Scribe Corhyn · Leyndell, Ashen Capital
- Drop: Brother Corhyn · Roundtable Hold
- Drop: Scribe Corhyn · Altus Plateau
Attack rating, patch by patch
At max upgrade, Standard affinity, every stat at 40: 445 in 1.02.1 → 467 in 1.17.1, changed by 1 patch.
Rebuilt from the weapon's own patch history; upgrade and scaling-curve tables are taken as they are today.
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.08from 1.07.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Poise ×0.018 ×0.052 +0.034+189% - 1.09from 1.08.1
- Physical attack109→112Standard
- Strength scaling32→34Standard
- Dexterity scaling50→52Standard
- Physical attack104→107HeavyKeenQualityFireFlame ArtLightningSacredMagicColdPoisonBloodOccult
- Strength scaling46→49Heavy
- Dexterity scaling48→50Keen
- Strength scaling56→59Quality
- Dexterity scaling56→59Quality
- Fire attack104→107FireFlame Art
- Strength scaling34→36Fire
- Faith scaling43→45Flame ArtSacred
- Lightning attack104→107Lightning
- Dexterity scaling34→36Lightning
- Holy attack104→107Sacred
- Magic attack104→107Magic
- Strength scaling9→10Magic
- Intelligence scaling41→43Magic
- Magic attack83→86Cold
- Strength scaling28→30Cold
- Dexterity scaling45→46Cold
- Intelligence scaling36→38Cold
- Strength scaling30→32PoisonBlood
- Dexterity scaling47→49PoisonBlood
- Strength scaling12→13Occult
- Arcane scaling69→73Occult
- 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 60 90 +30+50%
Other flails with similar AR
- Chainlink Flail 362
- Nightrider Flail 385
- Family Heads 467
- Golden Order Flail 518
- Bastard's Stars 522
- Serpent Flail 525
Overview
- Class
- Flail
- Weight
- 5
- Requires
- Str 10 · Dex 18
- Affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- Game ID
13010000