Sourcemined
Elden Ring
DaggerChanged in 2 patchesVerified on build 25080141
Scorpion's Stinger

Scorpion's Stinger

With its requirements met (Str 6 · Dex 12), Scorpion's Stinger reaches 241 attack rating at +10.

Attack rating (+10)
241
Scaling (+10)
Str D · Dex B
Class
Dagger
Weight
2.5
Requires
Str 6 · Dex 12
Skill
Repeating Thrust · FP 7
Passive
Causes scarlet rot buildup (50)
Upgrades with
Somber Smithing Stones (+10)

Attack rating by affinity 1

At Str 10 · Dex 12 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard89241 +10Physical 241Str DDex BInt –Fai –Arc –

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +10)

200250300350400450102040608099Stat level186080
  • Dexterity
  • Strength
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Dexterity's soft caps.
Show the numbers
Stat levelDexterityStrength
10–241
12241–
13–246
15254–
16–252
18266–
19–257
21277–
22–261
24287–
25–266
27297–
28–270
30307–
31–274
33316–
34–278
36326–
37–282
39335–
40–286
42344–
43–290
45353–
46–294
48361–
49–297
51369–
52–300
54376–
55–304
57383–
58–306
60388–
61–308
63394–
64–311
66399–
67–313
69405–
70–315
72410–
73–318
75416–
76–320
78421–
79–322
81425–
82–324
84428–
85–325
87430–
88–326
90432–
91–327
93434–
94–327
96436–
97–328
99438329
StatSoft capsAR per point, by stretchAt 99
Dexterity18, 60, 8012–18: +4.17 · 18–60: +2.9 · 60–80: +1.85 · 80–99: +0.68438 from 241
Strength18, 60, 8010–18: +1.75 · 18–60: +1.26 · 60–80: +0.75 · 80–99: +0.32329 from 241

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade

01002003000246810Upgrade level
At the weapon's requirements (Standard).
Show the numbers
Upgrade levelAttack rating
089
1104
2118
3132
4147
5162
6178
7193
8209
9225
10241

Scarlet rot 50 per hit at every upgrade level (Standard).

#11 of 18 dagger weapons by attack rating

  1. Fire Knight's Shortsword274 +25
  2. Wakizashi269 +25
  3. Reduvia265 +10
  4. Miséricorde256 +25
  5. Scorpion's Stinger241 +10
  6. Main-gauche238 +25
  7. Bloodstained Dagger231 +25
  8. Parrying Dagger226 +25
  9. Celebrant's Sickle224 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Black Knife, 383).

Moveset from the game files

Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed17players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Slash10024139.90.33 s
R1 2Slash10124439.90.27 s
R1 3Slash10224639.90.30 s
R1 4Slash10324939.90.27 s
R1 5Slash10425139.90.30 s
R1 6Slash11026669.90.47 s
R2Pierce120290616.5—
Charged R2Pierce1553741824.20.87 s
R2 2Pierce120290616.5—
Charged R2 2Pierce1553741824.20.93 s
Running R1Slash1052533110.50 s
Running R2Pierce120290616.50.53 s
Rolling R1Pierce9021738.80.33 s
Backstep R1Slash9021738.80.50 s
Jumping R1Slash1072584.58.80.40 s
Jumping R2Slash1222951215.40.43 s
Guard counterSlash1403381815.40.57 s
Two-handed17players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Slash1032573.912.10.33 s
R1 2Slash1042603.912.10.33 s
R1 3Slash1052623.912.10.30 s
R1 4Slash1062653.912.10.33 s
R1 5Slash1072673.912.10.30 s
R1 6Slash1152877.812.10.40 s
R2Pierce1253136.619.8—
Charged R2Pierce16040019.829.70.87 s
R2 2Pierce1253136.619.8—
Charged R2 2Pierce16040019.829.70.90 s
Running R1Slash1102753.913.20.50 s
Running R2Pierce1253136.619.80.53 s
Rolling R1Pierce952373.9110.27 s
Backstep R1Slash952373.9110.47 s
Jumping R1Slash1122805.9110.40 s
Jumping R2Slash12731813.218.70.43 s
Guard counterSlash15037519.818.70.63 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabPierce294782015.40.50 s
RipostePierce4201,117015.40.83 s
Skill: Repeating Thrust1move names inferred
MoveMVDamageStanceStamina1st hit
SkillPierce · 4 hits80 + 57 + 57 + 8066210.827.50.83 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+08989—
+1104104Somber Smithing Stone [1] × 1
+2118118Somber Smithing Stone [2] × 1
+3132132Somber Smithing Stone [3] × 1
+4147147Somber Smithing Stone [4] × 1
+5162162Somber Smithing Stone [5] × 1
+6178178Somber Smithing Stone [6] × 1
+7193193Somber Smithing Stone [7] × 1
+8209209Somber Smithing Stone [8] × 1
+9225225Somber Smithing Stone [9] × 1
+10241241Somber Ancient Dragon Smithing Stone × 1

From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.

Where to find Scorpion's Stinger

Placed in the world 1

  • Lake of Rot · Grand Cloister

Patch history 2

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.04.1from 1.03.3
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Guard Stamina Multiplier01+1
    • 1.12.1from 1.10
        Every changed value (1)
        ValueBeforetoAfterChange
        Health, stamina and weight 1
        Weapon Regain HP Amount3553+18+51%

      Other daggers with similar AR

      Overview

      Class
      Dagger
      Weight
      2.5
      Requires
      Str 6 · Dex 12
      Affinities
      Standard
      Game ID
      1080000