Sourcemined
Elden Ring
DaggerChanged in 1 patchVerified on build 25080141
Parrying Dagger

Parrying Dagger

With its requirements met (Str 5 · Dex 14), Parrying Dagger reaches 226 attack rating at +25; the strongest affinity at those stats is Magic at 331.

Attack rating (+25)
226
Scaling (+25)
Str E · Dex B
Class
Dagger
Weight
1.5
Requires
Str 5 · Dex 14
Skill
Parry
Upgrades with
Smithing Stones (+25), takes Ashes of War
Parrying Dagger, rendered from the game's 3D model
Rendered from the game's model

Attack rating by affinity 13

At Str 10 · Dex 14 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard86226 +25Physical 226Str EDex BInt –Fai –Arc –
Heavy78206 +25Physical 206Str ADex –Int –Fai –Arc –
Keen85226 +25Physical 226Str EDex SInt –Fai –Arc –
Quality79209 +25Physical 209Str BDex BInt –Fai –Arc –
Fire126282 +25Physical 138Fire 144Str BDex EInt –Fai –Arc –
Flame Art129330 +25Physical 155Fire 175Str EDex DInt –Fai BArc –
Lightning131306 +25Physical 148Lightning 158Str EDex BInt –Fai –Arc –
Sacred115330 +25Physical 155Holy 175Str EDex DInt –Fai BArc –
Magic114331 +25Physical 152Magic 179Str EDex DInt BFai –Arc –
Cold123283 +25Physical 163Magic 120Str DDex BInt CFai –Arc –
Poison72206 +25Physical 206Str DDex BInt –Fai –Arc D
Blood72206 +25Physical 206Str DDex BInt –Fai –Arc D
Occult75212 +25Physical 212Str EDex DInt –Fai –Arc A

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +25)

200250300350400102040608099Stat level186080
  • Dexterity
  • Strength
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Dexterity's soft caps.
Show the numbers
Stat levelDexterityStrength
10–226
13–228
14226–
16–231
17237–
19–233
20247–
22–235
23256–
25–237
26264–
28–238
29273–
31–240
32281–
34–242
35289–
37–244
38297–
40–245
41305–
43–247
44313–
46–248
47320–
49–250
50327–
52–251
53333–
55–253
56339–
58–254
59344–
61–255
62349–
64–256
65353–
67–257
68358–
70–258
71363–
73–259
74367–
76–260
77372–
79–261
80377–
82–261
83379–
85–262
86381–
88–262
89382–
91–262
92384–
94–263
95386–
97–263
98388–
99388263
StatSoft capsAR per point, by stretchAt 99
Dexterity18, 60, 8014–18: +3.75 · 18–60: +2.48 · 60–80: +1.6 · 80–99: +0.58388 from 226
Strength18, 60, 8010–18: +0.75 · 18–60: +0.52 · 60–80: +0.35 · 80–99: +0.11263 from 226

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade, by affinity

01002003004000510152025Upgrade level
  • Standard
  • Magic
  • Flame Art
  • Sacred
At the weapon's requirements (Standard and the 3 strongest other affinities at those stats).
Show the numbers
Upgrade levelStandardMagicFlame ArtSacred
086114129115
192123137123
297131145131
3102139153140
4108148160147
5113157168156
6118164176164
7124173184173
8129182192182
9135191201190
10140199208199
11146208216208
12151217225216
13157225232225
14163234240234
15168242249242
16174251257251
17180260265260
18185269273269
19191277282278
20197286291287
21203295298295
22209304306304
23215313314313
24220322322321
25226331330330

Status buildup by upgrade

4060801001200510152025Upgrade level
  • Cold · Frost
  • Poison · Poison
  • Blood · Blood loss
Per hit at Arcane 10. Affinities not shown keep the same buildup at every level.
Show the numbers
Upgrade levelCold · FrostPoison · PoisonBlood · Blood loss
0666657
1676758
2696859
3706960
4727061
5737162
6757363
7777564
8787665
9807766
10817867
11838069
12858170
13868271
14888372
15898473
16918674
17928775
18948876
19968977
20979078
21999179
221009380
231029481
241049582
251059683

#14 of 18 dagger weapons by attack rating

  1. Miséricorde256 +25
  2. Scorpion's Stinger241 +10
  3. Main-gauche238 +25
  4. Bloodstained Dagger231 +25
  5. Parrying Dagger226 +25
  6. Celebrant's Sickle224 +25
  7. Great Knife218 +25
  8. Dagger212 +25
  9. Erdsteel Dagger199 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Black Knife, 383).

Moveset from the game files

Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed17players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Slash100226390.33 s
R1 2Slash101229390.27 s
R1 3Slash102231390.30 s
R1 4Slash103233390.27 s
R1 5Slash104235390.30 s
R1 6Slash110249690.47 s
R2Slash120272615—
Charged R2Slash15034018220.90 s
R2 2Slash120272615—
Charged R2 2Slash15034018220.83 s
Running R1Slash1052383100.50 s
Running R2Pierce1202726150.53 s
Rolling R1Pierce90204380.33 s
Backstep R1Slash90204380.50 s
Jumping R1Slash1072424.580.40 s
Jumping R2Slash12227612140.43 s
Guard counterSlash14031718140.57 s
Two-handed17players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Slash1032373.9110.33 s
R1 2Slash1042393.9110.33 s
R1 3Slash1052413.9110.30 s
R1 4Slash1062443.9110.33 s
R1 5Slash1072463.9110.30 s
R1 6Slash1152657.8110.40 s
R2Pierce1252886.618—
Charged R2Pierce15535719.8270.83 s
R2 2Pierce1252886.618—
Charged R2 2Pierce15535719.8270.97 s
Running R1Slash1102533.9120.50 s
Running R2Pierce1252886.6180.53 s
Rolling R1Pierce952183.9100.27 s
Backstep R1Slash952183.9100.47 s
Jumping R1Slash1122585.9100.40 s
Jumping R2Slash12729213.2170.43 s
Guard counterSlash15034519.8170.63 s
Criticals2
MoveMVDamageStanceStamina1st hit
BackstabPierce2947330140.50 s
RipostePierce4201,0480140.83 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+08686—
+19292Smithing Stone [1] × 2
+29797Smithing Stone [1] × 4
+3102102Smithing Stone [1] × 6
+4108108Smithing Stone [2] × 2
+5113113Smithing Stone [2] × 4
+6118118Smithing Stone [2] × 6
+7124124Smithing Stone [3] × 2
+8129129Smithing Stone [3] × 4
+9135135Smithing Stone [3] × 6
+10140140Smithing Stone [4] × 2
+11146146Smithing Stone [4] × 4
+12151151Smithing Stone [4] × 6
+13157157Smithing Stone [5] × 2
+14163163Smithing Stone [5] × 4
+15168168Smithing Stone [5] × 6
+16174174Smithing Stone [6] × 2
+17180180Smithing Stone [6] × 4
+18185185Smithing Stone [6] × 6
+19191191Smithing Stone [7] × 2
+20197197Smithing Stone [7] × 4
+21203203Smithing Stone [7] × 6
+22209209Smithing Stone [8] × 2
+23215215Smithing Stone [8] × 4
+24220220Smithing Stone [8] × 6
+25226226Ancient Dragon Smithing Stone × 1

From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.

Where to find Parrying Dagger

Sold by 1

  • Patches · 1,600 runes · stock 1

Patch history 1

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.12.1from 1.10
      Every changed value (1)
      ValueBeforetoAfterChange
      Health, stamina and weight 1
      Weapon Regain HP Amount3553+18+51%

    Other daggers with similar AR

    Overview

    Class
    Dagger
    Weight
    1.5
    Requires
    Str 5 · Dex 14
    Affinities
    Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
    Game ID
    1020000