God-Devouring Serpent
30,439 HP at Volcano Manor · Rykard, Lord of Blasphemy, with the area's scaling applied. It takes the most damage from Standard and the least from Fire.
- HP (NG)
- 30,439
- HP in NG+7
- 53,866
- Stance
- 120
- Weakest to
- Standard 10%
- Resists most
- Fire 80%
- Nearest grace
- Rykard, Lord of Blasphemy
How God-Devouring Serpent fights
At Volcano Manor · Rykard, Lord of Blasphemy, its toughest placement: 30,439 HP.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Grab1 hit · first hit after 2.1 s | No | No | 843physical, if it catches you |
| Slash (sword) (1)1 hit · first hit after 4.1 s | No | Yes | 583slash |
| 3-hit thrust combo + 3 projectiles (sword)6 hits · first hit after 2.1 s | No | Yes | 908pierce |
| Thrust (sword) (1)1 hit · first hit after 0.9 s | No | Yes | 778pierce |
| Rykard's Rancor (1)1 hit · first hit after 4.1 s | No | Yes | 908519 fire · 389 holy |
| Slash (1)1 hit · first hit after 1.1 s | No | Yes | 843slash |
| Slash (sword) (2)1 hit · first hit after 2.5 s | No | Yes | 843slash |
| Strike + 3 projectiles (1)4 hits · first hit after 5.0 s | No | Yes | 973strike |
| Ultimate Slam Explosion (1)2 hits · first hit after 3.5 s | No | Yes | 875strike |
| 5-hit combo + projectile6 hits · first hit after 4.1 s | No | Yes | 908strike |
| 2-hit strike combo (1)2 hits · first hit after 1.0 s | No | Yes | 843strike |
| 2-hit strike combo (2)2 hits · first hit after 1.0 s | No | Yes | 843strike |
| Ultimate Slam Explosion (2)10 hits · first hit after 1.1 s | No | Yes | 843slash |
| Slash (2)1 hit · first hit after 1.2 s | No | Yes | 843slash |
| Slash (3)1 hit · first hit after 1.6 s | No | Yes | 843slash |
| Spit1 hit · first hit after 2.0 s | No | Yes | 648physical |
| Strike1 hit · first hit after 1.8 s | No | Yes | 908strike |
| Ground Pullup (1)1 hit · first hit after 3.1 s | No | Yes | 908519 physical · 389 fire |
| Ground Pullup (2)3 hits · first hit after 2.9 s | No | Yes | 973strike |
| Strike + 3 projectiles (2)4 hits · first hit after 3.1 s | No | Yes | 973strike |
| 2 projectiles2 hits · first hit after 2.6 s | No | Yes | 648fire |
| Ultimate Slam Sword3 hits · first hit after 7.8 s | No | Yes | 1,362973 fire · 389 slash |
9 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| Slash (4)1 hit · first hit after 0.4 s · after Slash (1) and Slash (7) | No | Yes | 843slash |
| Slash (5)1 hit · first hit after 1.1 s · after Slash (4) and Slash (6) or 1 more | No | Yes | 908slash |
| 2-hit slash combo (sword)2 hits · first hit after 2.1 s · after Slash (sword) (2) | No | Yes | 454slash |
| 2-hit combo + projectile (sword)3 hits · first hit after 2.4 s · after 2-hit slash combo (sword) and Slash (sword) (1) | No | Yes | 908pierce |
| Rykard's Rancor (2)1 hit · first hit after 3.8 s · after Rykard's Rancor (1) | No | Yes | 908519 fire · 389 holy |
| Slash (sword) (3)1 hit · first hit after 3.4 s · after 2-hit slash combo (sword) and Slash (sword) (1) | No | Yes | 746slash |
| Slash (6)1 hit · first hit after 0.8 s · after Slash (sword) (2) | No | Yes | 843slash |
| Slash (7)1 hit · first hit after 0.9 s · after 2-hit slash combo (sword) and Slash (sword) (1) | No | Yes | 843slash |
| Thrust (sword) (2)1 hit · first hit after 0.9 s · after Thrust (sword) (1) and 2-hit slash combo (sword) or 1 more | No | Yes | 778pierce |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 13 sets of tables by state; the main one is shown).
- Grab
- Slash (sword) (1)
- 3-hit thrust combo + 3 projectiles (sword)
- Thrust (sword) (1)
- Rykard's Rancor (1)
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| under 17 m | Slash (1) 50% · Slash (sword) (2) 30% · Strike + 3 projectiles (1) 20% |
| 15–30 m | Grab 40% · 3-hit thrust combo + 3 projectiles (sword) 30% · Thrust (sword) (1) 30% |
| 17–30 m | Grab 30% · Slash (sword) (2) 20% · Strike + 3 projectiles (1) 20% |
| 30 m + | Slash (sword) (1) 40% · Grab 30% · 3-hit thrust combo + 3 projectiles (sword) 15% |
| 30–40 m | Grab 40% · Slash (sword) (1) 20% · Rykard's Rancor (1) 20% |
| 40 m + | Rykard's Rancor (1) 40% · Grab 30% · Slash (sword) (1) 30% |
- Attacks
- 31
- With a cooldown
- 22 8–35 s
- Walk in before attacking
- 13 from up to 40 m
What hurts it most
- Standard10%
- Slash10% ±0
- Pierce10% ±0
- Lightning20% −11%
- Strike35% −28%
- Magic40% −33%
- Holy40% −33%
- Fire80% −78%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | 557 | 4,666 | 77,924 buildup |
| Frost | 248 | 3,074 | 108,414 buildup |
| Poison | 557 | 2,548 | 1214,444 buildup |
| Scarlet Rot | 557 | 6,281 | 55,316 buildup |
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Volcano Manor · Rykard, Lord of Blasphemy | 30,439 | 120 | ×4.844 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 557 | 847 | 1,304 | 1,304 |
| Scarlet Rot | 557 | 847 | 1,304 | 1,304 |
| Bleed | 557 | 847 | 1,304 | 1,304 |
| Frost | 248 | 290 | 388 | 678 |
| Sleep | 557 | 847 | 1,304 | 1,304 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Volcano Manor · Rykard, Lord of Blasphemy: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 30,439 | 38,475 | 42,323 | 44,247 | 46,170 | 50,018 | 51,942 | 53,866 |
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP5,585→6,284
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation40%→35%
- Pierce negation20%→10%
Every changed value (8)
Value Before to After Change Key changes 5 HP 5,585 6,284 +699+13% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation 40% 35% −5 pts Pierce negation 20% 10% −10 pts Other numbers 1 Threat Level 9 1 −8−89% 2 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 16 50 changed Disable Init Dead 0 1 changed - 1.03.1from 1.02.1
Every changed value (1)
Value Before to After Change Defence and poise 1 Holy guard negation 0 50 +50 - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed