Sourcemined
Elden Ring
BossVolcano ManorChanged in 3 patchesVerified on build 25080141

God-Devouring Serpent

30,439 HP at Volcano Manor · Rykard, Lord of Blasphemy, with the area's scaling applied. It takes the most damage from Standard and the least from Fire.

HP (NG)
30,439
HP in NG+7
53,866
Stance
120
Weakest to
Standard 10%
Resists most
Fire 80%
Nearest grace
Rykard, Lord of Blasphemy

How God-Devouring Serpent fights

At Volcano Manor · Rykard, Lord of Blasphemy, its toughest placement: 30,439 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Grab1 hit · first hit after 2.1 sNoNo843physical, if it catches you
Slash (sword) (1)1 hit · first hit after 4.1 sNoYes583slash
3-hit thrust combo + 3 projectiles (sword)6 hits · first hit after 2.1 sNoYes908pierce
Thrust (sword) (1)1 hit · first hit after 0.9 sNoYes778pierce
Rykard's Rancor (1)1 hit · first hit after 4.1 sNoYes908519 fire · 389 holy
Slash (1)1 hit · first hit after 1.1 sNoYes843slash
Slash (sword) (2)1 hit · first hit after 2.5 sNoYes843slash
Strike + 3 projectiles (1)4 hits · first hit after 5.0 sNoYes973strike
Ultimate Slam Explosion (1)2 hits · first hit after 3.5 sNoYes875strike
5-hit combo + projectile6 hits · first hit after 4.1 sNoYes908strike
2-hit strike combo (1)2 hits · first hit after 1.0 sNoYes843strike
2-hit strike combo (2)2 hits · first hit after 1.0 sNoYes843strike
Ultimate Slam Explosion (2)10 hits · first hit after 1.1 sNoYes843slash
Slash (2)1 hit · first hit after 1.2 sNoYes843slash
Slash (3)1 hit · first hit after 1.6 sNoYes843slash
Spit1 hit · first hit after 2.0 sNoYes648physical
Strike1 hit · first hit after 1.8 sNoYes908strike
Ground Pullup (1)1 hit · first hit after 3.1 sNoYes908519 physical · 389 fire
Ground Pullup (2)3 hits · first hit after 2.9 sNoYes973strike
Strike + 3 projectiles (2)4 hits · first hit after 3.1 sNoYes973strike
2 projectiles2 hits · first hit after 2.6 sNoYes648fire
Ultimate Slam Sword3 hits · first hit after 7.8 sNoYes1,362973 fire · 389 slash
9 more attacks it chains after another one
AttackParryBlockDamage
Slash (4)1 hit · first hit after 0.4 s · after Slash (1) and Slash (7)NoYes843slash
Slash (5)1 hit · first hit after 1.1 s · after Slash (4) and Slash (6) or 1 moreNoYes908slash
2-hit slash combo (sword)2 hits · first hit after 2.1 s · after Slash (sword) (2)NoYes454slash
2-hit combo + projectile (sword)3 hits · first hit after 2.4 s · after 2-hit slash combo (sword) and Slash (sword) (1)NoYes908pierce
Rykard's Rancor (2)1 hit · first hit after 3.8 s · after Rykard's Rancor (1)NoYes908519 fire · 389 holy
Slash (sword) (3)1 hit · first hit after 3.4 s · after 2-hit slash combo (sword) and Slash (sword) (1)NoYes746slash
Slash (6)1 hit · first hit after 0.8 s · after Slash (sword) (2)NoYes843slash
Slash (7)1 hit · first hit after 0.9 s · after 2-hit slash combo (sword) and Slash (sword) (1)NoYes843slash
Thrust (sword) (2)1 hit · first hit after 0.9 s · after Thrust (sword) (1) and 2-hit slash combo (sword) or 1 moreNoYes778pierce

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 13 sets of tables by state; the main one is shown).

  • Grab
  • Slash (sword) (1)
  • 3-hit thrust combo + 3 projectiles (sword)
  • Thrust (sword) (1)
  • Rykard's Rancor (1)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
under 17 mSlash (1) 50% · Slash (sword) (2) 30% · Strike + 3 projectiles (1) 20%
15–30 mGrab 40% · 3-hit thrust combo + 3 projectiles (sword) 30% · Thrust (sword) (1) 30%
17–30 mGrab 30% · Slash (sword) (2) 20% · Strike + 3 projectiles (1) 20%
30 m +Slash (sword) (1) 40% · Grab 30% · 3-hit thrust combo + 3 projectiles (sword) 15%
30–40 mGrab 40% · Slash (sword) (1) 20% · Rykard's Rancor (1) 20%
40 m +Rykard's Rancor (1) 40% · Grab 30% · Slash (sword) (1) 30%
Attacks
31
With a cooldown
22 8–35 s
Walk in before attacking
13 from up to 40 m

What hurts it most

  1. Standard10%
  2. Slash10% ±0
  3. Pierce10% ±0
  4. Lightning20% −11%
  5. Strike35% −28%
  6. Magic40% −33%
  7. Holy40% −33%
  8. Fire80% −78%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
Bleed5574,66677,924 buildup
Frost2483,074108,414 buildup
Poison5572,5481214,444 buildup
Scarlet Rot5576,28155,316 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Volcano Manor · Rykard, Lord of Blasphemy30,439120×4.844

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike35%
Pierce10%
Magic40%
Fire80%
Lightning20%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical115
Magic115
Fire115
Lightning115
Holy115

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
Poison5578471,3041,304
Scarlet Rot5578471,3041,304
Bleed5578471,3041,304
Frost248290388678
Sleep5578471,3041,304
MadnessImmune
Death BlightImmune

HP in each journey

At Volcano Manor · Rykard, Lord of Blasphemy: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
30,43938,47542,32344,24746,17050,01851,94253,866

Kill-speed simulator New

How many hits God-Devouring Serpent takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate God-Devouring Serpent

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP5,585→6,284
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation40%→35%
    • Pierce negation20%→10%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP5,5856,284+699+13%
    Standard negation20%10%−10 pts
    Slash negation20%10%−10 pts
    Strike negation40%35%−5 pts
    Pierce negation20%10%−10 pts
    Other numbers 1
    Threat Level91−8−89%
    2 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display1650changed
    Disable Init Dead01changed
  2. 1.03.1from 1.02.1
      Every changed value (1)
      ValueBeforetoAfterChange
      Defence and poise 1
      Holy guard negation050+50
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other bosses in Volcano Manor