Turned
- Kind
- Condition
- Lasts
- 2–3 turns, by source
The affected entity must move away from the creature that Turned it. It can't take actions, bonus actions, or reactions other than Dash, or try to escape an effect that prevents movement. Ends upon taking damage.
What it does
- Can't use Reaction
- When applied
- Removes Malefic Possession
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 3 turns · 6 sources
- 2 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
What applies it 7
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 3
Turn the Faithless · 3 turns
Turn the Unholy · 3 turns
Turn Undead · 3 turns
Weapons and armour 1
The Sacred Star · 3 turns · while equipped · through Sanctified Weapon
Other conditions 2
Malefic Possession · 2 turns · when it ends
Sacred Munitions · 3 turns
Creature and other abilities 1
- Turn Undead · 3 turns
What removes it 2
Other conditions 2
What prevents it 7
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 4
Cerebral Citadel Armour · while equipped · through Frightened Immunity
Cloth of Authority · while equipped · through Dauntless- Dauntless Amulet · while equipped · through Dauntless
Sarevok's Horned Helmet · while equipped · through Dauntless
Other conditions 3
Downed- Hope of the House
Necrotic Veil