Malefic Possession
- Kind
- Debuff
- Lasts
- 10 turns
- Damage each turn
- 4d8 Necrotic (average 18)
The affected entity acts according to the Possessing ghost's will and takes 4d8 Necrotic damage each turn until it dies or is Turned.
What it does
- Each turn
- 4d8 Necrotic damage, at the start of each of its turns
- When it ends
- Removes Possessing
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 10 turns · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- Ends when it becomes Turned.
Shares a stack with 1
These replace or block each other rather than adding up.
Damage each turn
Average per turn
18
4d8 Necrotic, 4–32
Ticks
Start of turn
at the start of each of its turns
| Lasting | Ticks | Average total |
|---|---|---|
| 10 turns | 10 | 180 |
Averages of the dice, before resistances; one tick per turn it lasts (the turn counts are the ones its sources give it).
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Possession · 10 turns
What removes it 4
Other conditions 3
Dispel Evil and Good- Noblestalk · removes possessed effects
Turned
Creature and other abilities 1
- Dispel Evil And Good: Break Enchantment · removes possessed effects
What prevents it 1
Effects that make a creature immune to it, by name or to every status of its kind.