Black Hole
- Kind
- Debuff
- Lasts
- 1 turn
- Saving throw (game tooltip)
- Intelligence
The black hole pulls nearby creatures and deals 3d10 + 4 Force damage. The nearby area is Difficult Terrain and can Slow creatures within it.
What it does
- −2 Armour Class
- −2 to Dexterity saving throws
- Can't use Reaction
- Half movement speed
You can't take both an action and a bonus action. If you take an action, you lose a bonus action, and vice versa. You also can't make more than 1 attack per turn.
If you cast a spell that costs 1 action, roll a d20. On 11 or higher, you hang in prepare phase and skip turn. On your next turn you must spend an Action Point and finish casting. If you don't have an Action Point, the spell is cancelled.
- When applied
- 3d10 + 4 Force damage
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 1 source
The duration is set by whatever applies it; the counts are the sources below.
Shares a stack with 4
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Creature and other abilities 1
- Nebulous Black Hole · 1 turn