Ensnared (Twisted Oak Crook)
- Kind
- Condition
- Lasts
- 1 turn
- Saving throw to end it
- Strength saving throw at the end of each turn
Affected entity can't move. Attack Rolls against it have Advantage, while its Attack Rolls and Dexterity Saving Throws have Disadvantage.
What it does
- Attacks against it have Advantage
- Disadvantage on attack rolls
- Can't move
- Disadvantage on Dexterity saving throws
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 1 source
The duration is set by whatever applies it; the counts are the sources below.
- A Strength saving throw at the end of each of its turns ends it (against the caster's spell save DC); advantage or disadvantage depends on restrained.
Shares a stack with 5
These replace or block each other rather than adding up.
What applies it 1
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Weapons and armour 1
Twisted Oak Crook · 1 turn · on a hit
What removes it 4
Spells and actions 1
Unshackling Strike · removes restrained effects
Other conditions 1
Inevitable Resolve · removes restrained effects
Creature and other abilities 2
- Help · removes restrained effects
- Saving Grace · removes restrained effects
What prevents it 12
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 2
Disintegrating Night Walkers · while equipped · through Night Walker
Ring of Free Action · while equipped · through Unwavering
Other conditions 10
- Absorbed Essence: Illasera
Downed
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage- Weavewalker
Welcome Spectre- Welcome Spectre