Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Nightjar Ninja (14501010)

Variant placed in Ashina Castle (Interior Ministry Invasion)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough1,113420×3.00×3.0053
NG+11,947735×3.90×3.9085
NG+22,337882×3.90×3.90125
NG+32,434918×4.09×4.09166
NG+42,532955×4.09×4.09206
NG+52,580973×4.09×4.09246
NG+62,629992×4.09×4.09286
NG+72,9211,102×4.29×4.29356

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Interior Ministry Invasion)

  1. Isshin Ashina8,932
  2. Taro Troop6,706
  3. Monkey4,469
  4. Samurai General4,455
  5. Shinobi Hunter3,346
  6. Ashina Elite - Ujinari Mizuo - Ashina Castle2,499
  7. Interior Ministry Samurai2,222
  8. Nightjar Ninja1,113
  9. Blackhat Badger840
  10. Ashina Soldier822
  11. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Ashina Castle (Interior Ministry Invasion)
Vitality
1113
Posture
420
Posture regen
30
Experience
5
Sen
3

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
300
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Other Nightjar Ninja variants 12

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Interior Ministry Invasion) 10