Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Nightjar Ninja (14500040)

Variant placed in Ashina Castle (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough477180×1.50×1.508432
NG+11,526576×3.60×3.60756128
NG+21,831691×3.60×3.601,134141
NG+31,908720×3.78×3.781,512144
NG+41,984748×3.78×3.781,890154
NG+52,022763×3.78×3.782,268157
NG+62,060777×3.78×3.782,646160
NG+72,289864×3.96×3.963,402164

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Pellet210%22

Overview

Area
Ashina Castle (Morning)
Vitality
477
Posture
180
Posture regen
30
Experience
84
Sen
32
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
300
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Other Nightjar Ninja variants 12

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Morning) 21