Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Samurai General (10203010)

Variant placed in Ashina Castle (Interior Ministry Invasion)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough4,4551,680×3.00×3.0012412
NG+17,7972,940×3.90×3.9019318
NG+29,3563,528×3.90×3.9028920
NG+39,7463,675×4.09×4.0938521
NG+410,1363,821×4.09×4.0948122
NG+510,3313,895×4.09×4.0957723
NG+610,5263,969×4.09×4.0967323
NG+711,6954,410×4.29×4.2986523

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Interior Ministry Invasion)

  1. Isshin Ashina8,932
  2. Taro Troop6,706
  3. Monkey4,469
  4. Samurai General4,455
  5. Shinobi Hunter3,346
  6. Ashina Elite - Ujinari Mizuo - Ashina Castle2,499
  7. Interior Ministry Samurai2,222
  8. Nightjar Ninja1,113
  9. Blackhat Badger840
  10. Ashina Soldier822
  11. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Ashina Castle (Interior Ministry Invasion)
Vitality
4455
Posture
1680
Posture regen
30
Experience
124
Sen
12

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Samurai General variants 2

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Interior Ministry Invasion) 10