Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Isshin Ashina (54300180)

Variant placed in Ashina Castle (Interior Ministry Invasion)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damage
First playthrough8,9322,940×3.00×3.00
NG+115,6315,145×3.90×3.90
NG+218,7576,174×3.90×3.90
NG+319,5386,431×4.09×4.09
NG+420,3206,688×4.09×4.09
NG+520,7116,817×4.09×4.09
NG+621,1016,945×4.09×4.09
NG+723,4467,717×4.29×4.29

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Interior Ministry Invasion)

  1. Isshin Ashina8,932
  2. Taro Troop6,706
  3. Monkey4,469
  4. Samurai General4,455
  5. Shinobi Hunter3,346
  6. Ashina Elite - Ujinari Mizuo - Ashina Castle2,499
  7. Interior Ministry Samurai2,222
  8. Nightjar Ninja1,113
  9. Blackhat Badger840
  10. Ashina Soldier822
  11. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Ashina Castle (Interior Ministry Invasion)
Vitality
8932
Posture
2940
Posture regen
10

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
500
Curse
Immune
Freeze
100

Other Isshin Ashina variants 1

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Interior Ministry Invasion) 10