Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Nightjar Ninja (14506000)

Variant placed in Ashina Castle (Overrun by Shinobi)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough874330×2.50×2.5057858
NG+11,880709×3.75×3.751,156116
NG+22,256851×3.75×3.751,734128
NG+32,350886×3.94×3.942,312131
NG+42,444922×3.94×3.942,890140
NG+52,491940×3.94×3.943,468143
NG+62,538957×3.94×3.944,046145
NG+72,8201,064×4.13×4.135,202148

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Pellet28%28

Overview

Area
Ashina Castle (Overrun by Shinobi)
Vitality
874
Posture
330
Posture regen
30
Experience
578
Sen
58
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
300
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Other Nightjar Ninja variants 12

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Overrun by Shinobi) 24