Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Taro Troop (11806110)

Variant placed in Ashina Castle (Interior Ministry Invasion)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough6,7061,680×3.00×3.00874
NG+111,7352,940×3.90×3.901,355
NG+214,0823,528×3.90×3.902,033
NG+314,6693,675×4.09×4.092,710
NG+415,2563,821×4.09×4.093,387
NG+515,5493,895×4.09×4.094,065
NG+615,8423,969×4.09×4.094,742
NG+717,6034,410×4.29×4.296,097

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Mibu Possession Balloon146%4
Pellet24%57

Vitality next to the rest of Ashina Castle (Interior Ministry Invasion)

  1. Isshin Ashina8,932
  2. Taro Troop6,706
  3. Monkey4,469
  4. Samurai General4,455
  5. Shinobi Hunter3,346
  6. Ashina Elite - Ujinari Mizuo - Ashina Castle2,499
  7. Interior Ministry Samurai2,222
  8. Nightjar Ninja1,113
  9. Blackhat Badger840
  10. Ashina Soldier822
  11. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Ashina Castle (Interior Ministry Invasion)
Vitality
6706
Posture
1680
Posture regen
30
Experience
874
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
300
Curse
Immune
Freeze
100

Other Taro Troop variants 12

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Interior Ministry Invasion) 10