Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Taro Troop (11803000)

Variant placed in Senpou Temple (Morning)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXP
First playthrough3,347840×1.75×1.75154
NG+19,3732,352×3.67×3.67770
NG+211,2482,822×3.67×3.671,155
NG+311,7172,940×3.86×3.861,540
NG+412,1853,057×3.86×3.861,925
NG+512,4203,116×3.86×3.862,310
NG+612,6543,175×3.86×3.862,695
NG+714,0603,528×4.04×4.043,465

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Mibu Balloon of Spirit120%11
Pellet24%57

Overview

Area
Senpou Temple (Morning)
Vitality
3347
Posture
840
Posture regen
30
Experience
154
Drops
1 item lot

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
150
Disease
Immune
Blood
300
Curse
Immune
Freeze
100

Other Taro Troop variants 12

Other rows of the regulation file with this name, the closest in vitality.

Also in Senpou Temple (Morning) 22