Covid
Start each battle with All Stats Down, Poison 1, and Weakness 1.
Your basic attack inflicts Poison 1 and Weakness 1.
15% chance of recovering at the end of each round. Contagious.
How cats get it
In these disorder pools
- Any disorder · 1 of 98
- Diseases · 1 of 22
- Low house hygiene · 1 of 31
A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.
Events 26
- A Few Coins one from Diseases: 1 of 22 entries
- Ball of Flesh! one from Diseases: 1 of 22 entries
- Box Monster! one from Any disorder: 1 of 98 entries
- Broken Canister one from Any disorder: 1 of 98 entries
- Cats in Heat one from Diseases: 1 of 22 entries
- Clogged Pipes one from Diseases: 1 of 22 entries
- Demonic Idol one from Any disorder: 1 of 98 entries
- Gut Pile one from Any disorder: 1 of 98 entries
- Hanging Meat one from Any disorder: 1 of 98 entries
- Head in a tire one from Diseases: 1 of 22 entries
- Locked Crate one from Any disorder: 1 of 98 entries
- Meteor one from Any disorder: 1 of 98 entries
- Mob of Rats! one from Diseases: 1 of 22 entries
- Mouse nest one from Diseases: 1 of 22 entries
- Mysterious Chamber one from Any disorder: 1 of 98 entries
- Mysterious Obelisk one from Any disorder: 1 of 98 entries
- Mysterious Tomb (1) one from Diseases: 1 of 22 entries
- Mysterious Tomb (3) one from Any disorder: 1 of 98 entries
- and 8 more
Items 1
Enemies and other units 1
How the disease runs
After every battle (even if the cat died in it) it has a 15% chance to clear up on its own: about 6.7 battles on average.
| Battles | 1 | 2 | 3 | 5 | 10 |
|---|---|---|---|---|---|
| Still sick | 85% | 72.2% | 61.4% | 44.4% | 19.7% |
- Spreads with a 75% chance to each adjacent unit when it ends a move.
Passing it on and getting rid of it
A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.
Healed by: events 4
More diseases 21
Where its effects rank
All stats up 8 sources
This disorder gives -1: #5 (tied) of 8 items, passives and mutations that give it.
Poison 7 sources
This disorder gives 1: #4 (tied) of 7 items, passives and mutations that give it.
Add status to basic attack: weakness 6 sources
This disorder gives 1: #2 (tied) of 6 items, passives and mutations that give it.
Also given by
Status on battle end: even if dead 19
- Bird Flu · disorder
- Cancer · item
- Cancer · disorder
- Charged Soul Dagger · item
- Ebola · disorder
- Elephantiasis · disorder
- Feline Aids · disorder
- Jar of Radiated Blood · item
- Jar of Radiation · item
- Lil' Tumor · item
- Malaria · item
- Naegleria Fowleri · item
- and 7 more
Add status to basic attack: poison 15
- Bee Stinger · item
- Cursed Hairball · item
- Dirty Claws · passive
- Feline Aids · disorder
- Poison Eyes · mutation
- Poison Tips · passive
- Pox · disorder
- Putrid Pile · item
- rat mouth · mutation
- Rattle · mutation
- Scorpion Tail · mutation
- Spider · mutation
- and 3 more
Damage neighbors on end move: type 6
- Bird Flu · disorder
- Dyskinesia · disorder
- Ebola · disorder
- Pox · disorder
- The Common Cold · disorder
- The Flu · disorder
Damage neighbors on end move: damage 6
- Bird Flu · disorder
- Dyskinesia · disorder
- Ebola · disorder
- Pox · disorder
- The Common Cold · disorder
- The Flu · disorder
Overview
- Kind
- Game ID
Covid
Passive effects 6
- All Stats Up
- Poison
- Weakness
- Status On Battle End
- Damage Neighbors On End Move
- Add Status To Basic Attack
Status effects 3
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_COVID_NAME
- descDISORDER_COVID_DESC
- classDisorder
passives{6}
- AllStatsUp-1
- Poison1
- Weakness1
StatusOnBattleEnd{2}
- even_if_deadtrue
CureDisease{3}
- chance15%
- diseaseCovid
- can_apply_to_anythingtrue
DamageNeighborsOnEndMove{4}
- typestatus
- cant_misstrue
- damage0
effects{1}
SpreadDisease{3}
- chance75%
- diseaseCovid
- can_apply_to_anythingtrue
AddStatusToBasicAttack{2}
- Poison1
- Weakness1
- categorydisorders