Sourcemined
Mewgenics
DisorderVerified on build 25143593

Covid

Start each battle with All Stats Down, Poison 1, and Weakness 1.
Your basic attack inflicts Poison 1 and Weakness 1.
15% chance of recovering at the end of each round. Contagious.

How cats get it

In these disorder pools

  • Any disorder · 1 of 98
  • Diseases · 1 of 22
  • Low house hygiene · 1 of 31

A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.

Events 26

Items 1

Enemies and other units 1

How the disease runs

After every battle (even if the cat died in it) it has a 15% chance to clear up on its own: about 6.7 battles on average.

Battles123510
Still sick85%72.2%61.4%44.4%19.7%
  • Spreads with a 75% chance to each adjacent unit when it ends a move.

Passing it on and getting rid of it

A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.

Healed by: events 4

More diseases 21

Where its effects rank

All stats up 8 sources

This disorder gives -1: #5 (tied) of 8 items, passives and mutations that give it.

  1. Schrödinger's Syndrome2 disorder
  2. Elite Alloy Armor1 item
  3. Elite Alloy Hat1 item
  4. Elite Alloy Mask1 item
  5. Covid-1 disorder
  6. Depression-1 disorder
  7. The Common Cold-1 disorder
  8. Addict-2 disorder
All stats up: amount each source gives.

Poison 7 sources

This disorder gives 1: #4 (tied) of 7 items, passives and mutations that give it.

  1. Demon Core5 item
  2. Cursed Hairball3 item
  3. Nightshade2 item
  4. Covid1 disorder
  5. Fly Ears1 mutation
  6. Hybrid Mask1 item
  7. Poison Eyes1 mutation
Poison: amount each source gives.

Add status to basic attack: weakness 6 sources

This disorder gives 1: #2 (tied) of 6 items, passives and mutations that give it.

  1. Ringworm3 item
  2. Cooties1 item
  3. Covid1 disorder
  4. Feline Aids1 disorder
  5. The Flu1 disorder
  6. Weak Spot1 passive
Add status to basic attack: weakness: amount each source gives.

Also given by

Status on battle end: even if dead 19

Add status to basic attack: poison 15

Damage neighbors on end move: type 6

Damage neighbors on end move: damage 6

Overview

Kind
Disease
Game ID
Covid

Passive effects 6

Status effects 3

Raw game dataExactly as defined in data/passives/disorders.gon
  • nameDISORDER_COVID_NAME
  • descDISORDER_COVID_DESC
  • classDisorder
  • passives{6}
    • AllStatsUp-1
    • Poison1
    • Weakness1
    • StatusOnBattleEnd{2}
      • even_if_deadtrue
      • CureDisease{3}
        • chance15%
        • diseaseCovid
        • can_apply_to_anythingtrue
    • DamageNeighborsOnEndMove{4}
      • typestatus
      • cant_misstrue
      • damage0
      • effects{1}
        • SpreadDisease{3}
          • chance75%
          • diseaseCovid
          • can_apply_to_anythingtrue
    • AddStatusToBasicAttack{2}
      • Poison1
      • Weakness1
  • categorydisorders