Sourcemined
Mewgenics
DisorderVerified on build 25143593

The Common Cold

Start each battle with All Stats Down. 30% chance of recovering at the end of each round. Contagious.

How cats get it

In these disorder pools

  • Any disorder · 1 of 98
  • Diseases · 1 of 22
  • Low house hygiene · 1 of 31

A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.

Events 26

Items 1

Enemies and other units 1

How the disease runs

After every battle (even if the cat died in it) it has a 30% chance to clear up on its own: about 3.3 battles on average.

Battles123510
Still sick70%49%34.3%16.8%2.8%
  • Spreads with a 50% chance to each adjacent unit when it ends a move.
  • Spreads with a 50% chance to whatever its basic attack hits.

Passing it on and getting rid of it

A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.

Healed by: events 4

More diseases 21

Where its effects rank

All stats up 8 sources

This disorder gives -1: #5 (tied) of 8 items, passives and mutations that give it.

  1. Schrödinger's Syndrome2 disorder
  2. Elite Alloy Armor1 item
  3. Elite Alloy Hat1 item
  4. Elite Alloy Mask1 item
  5. Covid-1 disorder
  6. Depression-1 disorder
  7. The Common Cold-1 disorder
  8. Addict-2 disorder
All stats up: amount each source gives.

Also given by

Status on battle end: even if dead 19

Damage neighbors on end move: type 6

Damage neighbors on end move: damage 6

Status on battle end: cure disease 5

Overview

Kind
Disease
Game ID
CommonCold

Passive effects 4

  • All Stats Up
  • Status On Battle End
  • Damage Neighbors On End Move
  • Add Status To Basic Attack

Status effects 1

Raw game dataExactly as defined in data/passives/disorders.gon
  • nameDISORDER_COMMONCOLD_NAME
  • descDISORDER_COMMONCOLD_DESC
  • classDisorder
  • passives{4}
    • AllStatsUp-1
    • StatusOnBattleEnd{2}
      • even_if_deadtrue
      • CureDisease{2}
        • chance30%
        • diseaseCommonCold
    • DamageNeighborsOnEndMove{4}
      • typestatus
      • cant_misstrue
      • damage0
      • effects{1}
        • SpreadDisease{3}
          • chance50%
          • diseaseCommonCold
          • can_apply_to_anythingtrue
    • AddStatusToBasicAttack{1}
      • SpreadDisease{3}
        • chance50%
        • diseaseCommonCold
        • can_apply_to_anythingtrue
  • categorydisorders