Elephantiasis
At the end of each battle, gain -1 Speed and +2 starting Shield permanently. After 8 battles, gain Trample.
How cats get it
In these disorder pools
- Any disorder · 1 of 98
- Diseases · 1 of 22
A pool is the list an effect draws one disorder from; the numbers are this disorder's entries out of the pool's entries.
Events 26
- A Few Coins one from Diseases: 1 of 22 entries
- Ball of Flesh! one from Diseases: 1 of 22 entries
- Box Monster! one from Any disorder: 1 of 98 entries
- Broken Canister one from Any disorder: 1 of 98 entries
- Cats in Heat one from Diseases: 1 of 22 entries
- Clogged Pipes one from Diseases: 1 of 22 entries
- Demonic Idol one from Any disorder: 1 of 98 entries
- Gut Pile one from Any disorder: 1 of 98 entries
- Hanging Meat one from Any disorder: 1 of 98 entries
- Head in a tire one from Diseases: 1 of 22 entries
- Locked Crate one from Any disorder: 1 of 98 entries
- Meteor one from Any disorder: 1 of 98 entries
- Mob of Rats! one from Diseases: 1 of 22 entries
- Mouse nest one from Diseases: 1 of 22 entries
- Mysterious Chamber one from Any disorder: 1 of 98 entries
- Mysterious Obelisk one from Any disorder: 1 of 98 entries
- Mysterious Tomb (1) one from Diseases: 1 of 22 entries
- Mysterious Tomb (3) one from Any disorder: 1 of 98 entries
- and 8 more
Items 1
Enemies and other units 1
Passing it on and getting rid of it
A parent with any disorder passes one on to each kitten with a 15% chance; this can be this one if the parent has it.
Healed by: events 4
More diseases 21
Also given by
Status on battle end: even if dead 19
- Bird Flu · disorder
- Cancer · item
- Cancer · disorder
- Charged Soul Dagger · item
- Covid · disorder
- Ebola · disorder
- Feline Aids · disorder
- Jar of Radiated Blood · item
- Jar of Radiation · item
- Lil' Tumor · item
- Malaria · item
- Naegleria Fowleri · item
- and 7 more
Status on battle end: permanent speed 1
- Feline Aids · disorder
Overview
- Kind
- Game ID
Elephantiasis
Passive effects 3
- Status On Battle End
- Passive Level Up At Combat End
- Passive Level Scaled Status
Status effects 2
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_ELEPHANTIASIS_NAME
- descDISORDER_ELEPHANTIASIS_DESC
- classDisorder
- auto_plus_signs_on_namefalse
passives{3}
StatusOnBattleEnd{2}
- even_if_deadtrue
- PermanentSpeed-1
- PassiveLevelUpAtCombatEnd1
PassiveLevelScaledStatus{3}
- Shield2*(X-1)
- SizeScalePercentsqrt(1.0+(.05*(X-1)))*100
- Trample[3, X-8]
- categorydisorders