Fly Ears
50% chance to spawn a Charmed Fly each turn. Start with Poison 1.
Where its effects rank
Poison 6 sources
This mutation gives 1: #4 (tied) of 6 items, passives and mutations that give it.
Also given by
Spawn each turn: object 15
- Cathide Armor · item
- Cathide Hat · item
- Cathide Mask · item
- Conjoined Ameoba · item
- Doodie Mask · item
- Egg Sack Back · mutation
- Infested · passive
- Leather Hide Mask · item
- Peg Legs · mutation
- Rotten Guts · item
- Rotten Meat Armor · item
- Rotten Meat Hat · item
- and 3 more
Spawn each turn: chance 14
- Cathide Armor · item
- Cathide Hat · item
- Cathide Mask · item
- Conjoined Ameoba · item
- Egg Sack Back · mutation
- Infested · passive
- Leather Hide Mask · item
- Peg Legs · mutation
- Rotten Guts · item
- Rotten Meat Armor · item
- Rotten Meat Hat · item
- Rotten Meat Mask · item
- and 2 more
Passing it to kittens
| Stimulation | Kitten keeps this part |
|---|---|
| 0 | 50% |
| 10 | 52.4% |
| 30 | 56.5% |
When one parent has this part and the other a normal one (ignoring the small chance the part is rerolled). Same rule for every mutation.
Overview
- Slot
- Ears
- Part number
- 315
- Tags
- Game ID
ears-315
Passive effects 2
- Spawn Each Turn
- Poison
Raw game dataExactly as defined in data/mutations/ears.gon
- taganimal
- descMUTATION_EARS_315_DESC
passives{2}
SpawnEachTurn{3}
- objectCharmedFly
- goodfalse
- chance50%
- Poison1
- slotears
- number315