Full page →Summon meteors that hit random tiles in a larger area. These meteors have a chance to stun, spawn fires, or leave rocks behind. | Mage | 10 | 10 | Spell |
Full page →Cast a random spell. | Basic attacks | — | — | Self buff |
| MCast a random spell. | Colorless | 5 | — | Self buff |
| M Full page →Cast a random spell. | Special enemy | 5 | — | Self buff |
| MCast a random upgraded spell. | Colorless | 5 | — | Self buff |
| M Full page →Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells). | Psychic | 7 | — | Targeted status |
| M Full page →Target an allied cat within your line of sight. Cast one of their spells at random for free (or use their basic attack if theres no good spells). (This spell costs less.) | Psychic | 5 | — | Targeted status |
| M Full page →Charm an enemy within your line of sight for the rest of the battle. | Psychic | 15 | 0 | Spell |
| M Full page →Charm an enemy within your line of sight for the rest of the battle. That unit immediately takes an extra turn. | Psychic | 15 | 0 | Spell |
| M Full page →Give another unit an extra turn after this one. This spell can't be cast during extra turns. | Psychic | 10 | 0 | Spell |
| M Full page →Give another unit +10 mana and an extra turn after this one. This spell can't be cast during extra turns. | Psychic | 10 | 0 | Spell |
| M Full page →Push away each unit near you. This inflicts Madness and has a small chance to inflict Stun. | Psychic | 5 | 0 | Spell |
| M Full page →Push away each unit near a target area. This inflicts Madness and has a small chance to inflict Stun. | Psychic | 5 | 0 | Spell |
| M Full page →Inflict Magic Weakness 2 on all units in your line of sight. | Psychic | 7 | — | Spell |
| M Full page →Inflict Magic Weakness 2 and Confusion 1 on all non-allied units in your line of sight. | Psychic | 7 | — | Spell |
| M Full page →Pull a unit towards you. | Colorless | 3 | 0 | Straightshot attack |
| M Full page →Pull a unit towards you. Deal 1 damage and inflict 1 Bleed on them. | Colorless | 3 | 1 | Straightshot attack |
| M Full page →Force a unit to move towards you. RELOAD: Kill something. | Fighter | 0 | 0 | Spell |
| M Full page →Force a unit to move towards you. RELOAD: Kill something. Bonus Ability: Slap. | Fighter | 0 | 0 | Spell |
| M Full page →Give each unit within an area All Stats Down 2 until the end of their next turn. | Druid | — | 0 | Spell |
| M Full page →Give enemies within an area All Stats Down 2 (and allies All Stats Up 2) until the the end of their next turn. | Druid | — | 0 | Spell |
| M Full page →A melee attack with lifesteal. This spell does more damage the less health you have. | Butcher | 5 | X | Melee attack |
| M Full page →A melee attack with lifesteal. This spell does more damage the less health you have. (This spell costs less.) | Butcher | 3 | X | Melee attack |
Full page →Throw an adjacent unit to another tile. It takes damage if it's thrown onto something. | Druid | 6 | 0 | Throw attack |
Full page →Throw an adjacent unit to another tile. It takes damage if it's thrown onto something. (This spell costs less.) | Druid | 3 | 0 | Throw attack |
| M Full page →Lose all of your mana and gain that much Strength until the end of the turn. | Fighter | — | — | Self buff |
| M Full page →Lose all of your mana and gain that much Strength, Dexterity, and Speed until the end of the turn. | Fighter | — | — | Self buff |
| MThis cat go | Basic movement | — | — | Move |
| MThis cat go | Special enemy | — | — | Move |
| MThis cat go | Basic movement | — | — | Move |
| MThis cat go | Special enemy | — | 3 | Move |
| M Full page →This cat go | Special enemy | — | 3 | Move |
| MThis cat go | Basic movement | — | — | Move |
| MThis cat go | Basic movement | — | 3 | Move |
| MThis cat go | Basic movement | — | 3 | Move |
Full page →Refresh your movement action. | Thief | 5 | — | Self buff |
Full page →Refresh your movement action. (This spell costs less.) | Thief | 3 | — | Self buff |
| M Full page →A melee attack that deals 8 damage. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.) | Fighter | — | — | Melee attack |
| M Full page →A melee attack that deals 8 damage and inflicts Bruise. (This spell's damage is reduced by 1 and mana cost is reduced by 2 each time it's cast.) | Fighter | — | — | Melee attack |
| M Full page →Attack 3-5 times for 1 damage each. These attacks inflict Bleed. | Butcher | 8 | 1 | Melee attack |
| M Full page →Attack 3-10 times for 1 damage each. These attacks inflict Bleed. | Butcher | 8 | 1 | Melee attack |
| M Full page →Steal an allied cat's next turn for yourself. | Butcher | 4 | 0 | Targeted status |
| M Full page →Steal an allied cat's next turn for yourself. (This spell costs 1 mana.) | Butcher | 1 | 0 | Targeted status |
Full page →Throw 10 1-damage nails that ignore shield. | Thief | 10 | 1 | Straightshot attack |
Full page →Throw 10 1-damage nails that ignore shield. Throw extra nails equal to your Dexterity. | Thief | 10 | 1 | Straightshot attack |
Full page →Attack a unit in a straight line. | Basic attacks | — | 5+bonus_ranged_damage | Straightshot attack |
| N Full page →Attack a unit in a straight line. | Basic attacks | — | 5+bonus_ranged_damage | Straightshot attack |
| N Full page →Attack a unit in a straight line. | Special enemy | — | 5+bonus_ranged_damage | Straightshot attack |
| N Full page →Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration | Druid | 9 | 0 | Spell |
| N Full page →Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration (This spell costs less and has infinite range.) | Druid | 7 | 0 | Spell |
Full page →Shoot a needle that deals damage, gives Thorns, and ignores shield. | Hunter | 2 | 1 | Lobbed attack |
Full page →Shoot a needle that deals damage, gives Thorns, and ignores shield. This deals extra damage to enemies and gives extra Thorns to allies. | Hunter | 2 | 1 | Lobbed attack |
| N Full page →Inflict -1 Damage on a unit. | Colorless | 4 | 0 | Spell |
| N Full page →Inflict -1 Damage and -1 Constitution on a unit. | Colorless | 4 | 0 | Spell |
Full page →Inflict Poison 4 on an adjacent unit. | Thief | 7 | 0 | Melee spell |
Full page →Inflict Poison 4 on an adjacent unit. (This spell costs less.) | Thief | 5 | 0 | Melee spell |
| N Full page →Inflict Bruise on a unit. | Fighter | 2 | 0 | Melee attack |
| N Full page →Deal 1 damage and inflict Bruise on a unit. | Fighter | 2 | 1 | Melee attack |
| N Full page →Gain +1 Intelligence and +1 Shield. If you have 7 or more Shield, this spell costs 1 mana less. | Monk | — | — | Self buff |
| N Full page →Gain +1 Intelligence and +2 Shield. If you have 7 or more Shield, this spell costs 1 mana less. | Monk | — | — | Self buff |
Full page →Push a unit back 1 tile. (This spell costs 0 mana the first time it's used each turn.) | Tank | 3 | 0 | Melee attack |
Full page →Push a unit back 10 tiles. (This spell costs 0 mana the first time it's used each turn.) | Tank | 3 | 0 | Melee attack |
| N Full page →Spawn "water" tiles in an area around yourself. | Colorless | 2 | — | Spell |
| N Full page →Spawn "water" tiles in a larger area around yourself. | Colorless | 2 | — | Spell |
| N Full page →Spawn a nurse bot that heals allies. | Tinkerer | 9 | — | Spawn |
| N Full page →Spawn a nurse bot that heals allies. (This spell costs less.) | Tinkerer | 6 | — | Spawn |
| O Full page →Inflict Marked and Magic Weakness 1 on a unit. | Monk | 7 | — | Targeted status |
| O Full page →Inflict Marked 3 and Magic Weakness 3 on a unit. | Monk | 7 | — | Targeted status |
| O Full page →A one-hit kill punch. Gain All Stats Down on use. This deals 25 damage to bosses instead of killing them. (Castable once per battle.) | Monk | 0 | 1 | Melee attack |
| O Full page →A one-hit kill punch. It causes a cone of wind that deals 5 damage. Gain All Stats Down on use. This deals 25 damage to bosses instead of killing them. (Castable once per battle.) | Monk | 0 | 1 | Melee attack |
| O Full page →Gain +20 Movement Range until the end of the turn. | Monk | 6 | — | Self buff |
| O Full page →Gain +20 Movement Range until the end of the turn and refresh your movement action. | Monk | 6 | — | Self buff |
| O Full page →A melee attack that hits twice. Each punch inflicts Bruise 1. | Fighter | 8 | 2+bonus_melee_ability_damage | Melee attack |
| O Full page →A melee attack that hits thrice! Each punch inflicts Bruise 1. | Fighter | 8 | 2+bonus_melee_ability_damage | Melee attack |
Full page →A spell that deals more damage the less health the target unit has. (based on their health percent) | Medic | 8 | 0 | Melee spell |
Full page →A spell that deals even more damage the less health the target unit has. (based on their health percent) | Medic | 8 | 0 | Melee spell |
| O Full page →Force a unit within your line of sight to move and attack one of its enemies. | Psychic | 8 | 0 | Spell |
| O Full page →Give a unit within your line of sight All Stats Up and force it to move and attack one of its enemies. | Psychic | 8 | 0 | Spell |
Full page →Teleport to a tile on the edge of the map. | Thief | 4 | — | Teleport |
Full page →Teleport to a tile on the edge of the map. Gain +2 Damage for the rest of the turn. | Thief | 4 | — | Teleport |
Full page →Swap positions with an ally. Swap back at the end of your turn. (Castable once per turn.) | Thief | 0 | — | Swap |
Full page →Swap positions with any unit. Swap back at the end of your turn. If the unit was an enemy, inflict Confusion 1. (Castable once per turn.) | Thief | 0 | — | Swap |
| O Full page →Adjacent units turn away from you. | Colorless | 2 | 0 | Spell |
| O Full page →Units within three tiles of you turn away from you. | Colorless | 2 | 0 | Spell |
| P Full page →Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.) | Psychic | 3 | — | Targeted status |
| P Full page →Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn other than your movement action. (This can't be cast on extra turns.) | Psychic | 3 | — | Targeted status |
| P Full page →Collect an adjacent food pickup, then this spell becomes a random Butcher spell permanently. | Colorless | 1 | 0 | Targeted status |
| PTransform this spell into a random upgraded Butcher spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Give an enemy All Stats Up and fully heal it, then this spell becomes a random Cleric spell permanently. | Colorless | 0 | — | Targeted status |
| PTransform this spell into a random upgraded Cleric spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Plant flowers on the tile you're standing on, then this spell becomes a random Druid spell permanently. Castable only if you're standing on a grass tile. | Colorless | 2 | — | Self buff |
| PTransform this spell into a random upgraded Druid spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Your Intelligence becomes 0 until the end of the battle, then this spell becomes a random Fighter spell permanently. | Colorless | 0 | — | Self buff |
| PTransform this spell into a random upgraded Fighter spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →A lobbed attack that deals 1 damage. If this kills an enemy, this spell becomes a random Hunter spell permanently. | Colorless | 5 | 1 | Lobbed attack |
| PTransform this spell into a random upgraded Hunter spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Gain 10 random stat ups and 5 random stat downs, then transform this spell into a random class spell permanently. | Colorless | 0 | — | Self buff |
| PGain 10 random stat ups, then transform this spell into a random upgraded class spell permanently. | Colorless | 0 | — | Self buff |
| P Full page →Transform this spell into a random Mage spell permanently. | Colorless | 12 | — | Self buff |