Pass
Give a unit within your line of sight an extra turn immediately, then end your turn.
Castable only if you haven't taken any actions this turn.
(This can't be cast on extra turns.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn. (This can't be cast on extra turns.) | Give a unit within your line of sight an extra turn immediately, then end your turn. Castable only if you haven't taken any actions this turn other than your movement action. (This can't be cast on extra turns.) |
| Cost › Must be first action | true | false |
| Cost › Must be first nonmove action | — | true |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Psychic class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Psychic
- Mana cost
- 3
- Type
- Targeted status
- Game ID
Pass
Raw game dataExactly as defined in data/abilities/psychic_abilities.gon
- templatetargeted_status
meta{3}
- nameABILITY_PASS_NAME
- descABILITY_PASS_DESC
- classPsychic
graphics{1}
- animationpointout
cost{4}
- infcantriptrue
- mana3
- must_be_first_actiontrue
- main_turn_onlytrue
target{4}
- min_range1
- max_range20
- max_aoe0
- restrictionsmust_have_line_of_sight
self_damage{1}
effects{1}
- EndTurn1
damage_instance{1}
effects{1}
- TakeExtraTurn1
- categorypsychic
- upgradedToPass2