Nature's Blessing
Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration | Grow tall grass tiles in an area and give units in that area +3 Diminishing Health Regeneration (This spell costs less and has infinite range.) |
| Cost › Mana | 9 | 7 (−2) |
| Target › Max range | 4 | 20 (+16) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Druid class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Druid
- Mana cost
- 9
- Damage
- 0
- Type
- Spell
- Game ID
NaturesBlessing
Raw game dataExactly as defined in data/abilities/druid_abilities.gon
- templatespell
graphics{2}
- particlenone
- animationcreatemagic
meta{3}
- nameABILITY_NATURESBLESSING_NAME
- descABILITY_NATURESBLESSING_DESC
- classDruid
cost{2}
- infcantriptrue
- mana9
target{3}
- min_range0
- max_range4
- max_aoe2
damage_instance{3}
- damage0
effects{2}
- ChangeTileTallGrassTile
- DiminishingHealthRegen3
- elements[Grass]
- categorydruid
- upgradedToNaturesBlessing2