Sourcemined
Clair Obscur: Expedition 33
WeaponPhysicalVerified on build 23765773
Troubadim icon

Troubadim

Attack

Weapon attack, level 33
3,067
×0.95 the weapon level table, before points
Lune's Attack
11,080
level 99, weapon level 33, 99 points in Strength, Vitality, Defense
Among Lune's weapons
#14 of 25
by Attack at that build
Grades at level 33
Vit A · Def S
from Vit D · Def C at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Defense
Weapon attack = ceil(0.95 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Defense
14376
265115
387154
4115235
5158322
6201410
7244497
8286583
9329670
10399813
11465948
125321,084
135981,219
146651,355
157311,490
167981,626
178641,761
189311,898
199972,032
201,1402,839
211,2383,083
221,3363,328
231,4343,571
241,5323,816
251,6304,060
261,7284,303
271,8254,545
281,9234,789
292,0215,033
302,1195,278
312,2175,521
322,3155,765
333,0679,577

Grades and passives by weapon level

Weapon levelVitalityDefense
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Free Aim Shots deal damage to an additional random target.
Weapon level 10
50% increased Free Aim damage.
Weapon level 20
Generate a random Stain on Free Aim shot.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.22+2.0+5.7+15.4
Vitality+0.04 D+0.73 C+4.2 B+19.6 A
Defense+0.08 C+1.5 B+7.3 A+30.8 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106549811,472
50 · 202,5863,8795,819
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Defense as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 5

AreaSourceWherePrice or chance
Flying ManorEnemy dropTroubadour100%
Flying WatersEnemy dropChromatic Troubadour100%
Forgotten BattlefieldEnemy dropTroubadour100%
Inside The MonolithEnemy dropTroubadour100%
The ContinentEnemy dropTroubadour100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Physical
Scaling
Vitality D, Defense C