Sourcemined
Clair Obscur: Expedition 33
WeaponLightVerified on build 23765773
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Colim

Attack

Weapon attack, level 33
2,583
×0.8 the weapon level table, before points
Lune's Attack
9,569
level 99, weapon level 33, 99 points in Strength, Vitality, Agility
Among Lune's weapons
#23 of 25
by Attack at that build
Grades at level 33
Vit S · Agi A
from Vit C · Agi D at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Agility
Weapon attack = ceil(0.8 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Agility
13664
25597
373129
497198
5133271
6169345
7205418
8241492
9277565
10336685
11392800
12448914
135041,027
145601,141
156161,256
166721,370
177281,485
187841,598
198401,713
209602,391
211,0432,597
221,1252,801
231,2083,008
241,2903,213
251,3723,418
261,4553,624
271,5373,828
281,6204,034
291,7024,239
301,7844,443
311,8674,651
321,9494,853
332,5838,066

Grades and passives by weapon level

Weapon levelVitalityAgility
1–3CD
4–19BC
20–32AB
33SA
Weapon level 4
50% chance to generate a Light Stain when consuming Stains.
Weapon level 10
+1 AP on consuming a Light Stain.
Weapon level 20
20% increased damage with Skills per active Light Stain.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.18+1.7+4.8+13.0
Vitality+0.07 C+1.2 B+6.1 A+25.9 S
Agility+0.03 D+0.61 C+3.5 B+16.5 A

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 105788671,301
50 · 202,2713,4075,110
99 · 339,5699,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Agility as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 2

AreaSourceWherePrice or chance
SirèneEnemy dropChorale100%
The ContinentEnemy dropChorale100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Light
Scaling
Vitality C, Agility D