Sourcemined
Clair Obscur: Expedition 33
WeaponVoidVerified on build 23765773
Lithelim icon

Lithelim

Attack

Weapon attack, level 33
3,099
×0.96 the weapon level table, before points
Lune's Attack
11,180
level 99, weapon level 33, 99 points in Strength, Vitality, Luck
Among Lune's weapons
#13 of 25
by Attack at that build
Grades at level 33
Vit S · Luc A
from Vit C · Luc D at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Luck
Weapon attack = ceil(0.96 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Luck
14478
266117
388156
4117238
5160326
6203414
7246501
8289589
9333678
10403822
11470958
125371,095
136041,231
146721,370
157391,507
168061,643
178731,780
189401,917
191,0082,055
201,1522,868
211,2513,116
221,3503,363
231,4493,609
241,5483,855
251,6474,101
261,7464,348
271,8454,596
281,9444,841
292,0425,085
302,1415,333
312,2405,578
322,3395,825
333,0999,677

Grades and passives by weapon level

Weapon levelVitalityLuck
1–3CD
4–19BC
20–32AB
33SA
Weapon level 4
50% chance to generate a Dark or Light Stain when consuming Stains. Deal 50% more damage with Skills per active Dark Stain.
Weapon level 10
+1 AP on consuming a Light Stain.
Weapon level 20
Base Attacks can consume one Dark Stain to deal 200% more damage.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.22+2.0+5.8+15.6
Vitality+0.08 C+1.5 B+7.4 A+31.1 S
Luck+0.04 D+0.74 C+4.2 B+19.8 A

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106589871,481
50 · 202,6073,9115,866
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Luck as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Inside The MonolithChestMonolith 10100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Void
Scaling
Vitality C, Luck D