Sourcemined
Clair Obscur: Expedition 33
WeaponIceVerified on build 23765773
Coralim icon

Coralim

Attack

Weapon attack, level 33
2,744
×0.85 the weapon level table, before points
Lune's Attack
10,071
level 99, weapon level 33, 99 points in Strength, Vitality, Defense
Among Lune's weapons
#18 of 25
by Attack at that build
Grades at level 33
Vit A · Def S
from Vit D · Def C at level 1
02,5005,0007,50010,0001714212833Weapon level4: grades up10: passive20: grades up33: grades up
  • No attribute points
  • 99 points in Strength, Vitality, Defense
Weapon attack = ceil(0.85 × the weapon level table) plus, per attribute, round(points × potency ÷ 10,960 × that). Potency by grade: D 10, C 20, B 40, A 70, S 110; Strength always counts at 55.
Show the numbers
Weapon levelNo attribute points99 points in Strength, Vitality, Defense
13969
258102
378138
4103210
5142290
6180367
7218444
8256521
9295602
10357727
11416848
12476970
135351,091
145951,213
156541,333
167141,456
177731,576
188331,698
198921,818
201,0202,541
211,1082,759
221,1962,978
231,2833,195
241,3713,414
251,4583,631
261,5463,851
271,6334,067
281,7214,286
291,8084,502
301,8964,722
311,9844,941
322,0715,157
332,7448,568

Grades and passives by weapon level

Weapon levelVitalityDefense
1–3DC
4–19CB
20–32BA
33AS
Weapon level 4
Ice Skills cost 1 less AP.
Weapon level 10
20% increased Ice damage with Skills.
Weapon level 20
Start battle with 1 Earth Stain.

Attack per attribute point

AttributeLv 1Lv 10Lv 20Lv 33
Strength+0.20+1.8+5.1+13.8
Vitality+0.04 D+0.65 C+3.7 B+17.5 A
Defense+0.07 C+1.3 B+6.5 A+27.5 S

Strength counts on every weapon at a fixed potency; the letters are this weapon's grade at that level.

Damage per hit

Level · weaponHitCritCrit + weakness
20 · 106039051,357
50 · 202,3763,5645,346
99 · 339,999 (cap)9,999 (cap)9,999 (cap)

A hit at 100% of Attack (a skill damage multiplier of 1, so the hit is the Attack stat), before the target's Defense, with as many points in each of Strength, Vitality, Defense as the character level (20, 50, 99). Critical ×1.5, weakness ×1.5; the party's hits stop at 9,999.

Lune's weapons by Attack 25

  1. Scaverim14,609 Vit C Agi D
  2. Snowim13,601 Vit D Agi C
  3. Bonbim13,401 Vit D Luc C
  4. Esquim12,794 Def D Agi C
  5. Choralim12,591 Def C Agi D
  6. Cleim12,591 Agi D Luc C
  7. Elerim12,591 Vit C Def D
  8. Braselim12,088 Vit D Luc C
  9. Kralim12,088 Vit D Agi C
  10. Angerim11,786 Def D Luc C
  11. Betelim11,583 Vit D Agi C
  12. Chapelim11,384 Def D Agi C
  13. Lithelim11,180 Vit C Luc D
  14. Saperim11,080 Def C Luc D
  15. Trebuchim11,080 Vit C Luc D
  16. Troubadim11,080 Vit D Def C
  17. Potierim10,577 Def D Agi C
  18. Benisim10,071 Vit C Def D
  19. Coralim10,071 Vit D Def C
  20. Deminerim10,071 Agi D Luc C
  21. Lighterim10,071 Def D Agi C
  22. Painerim10,071 Vit D Luc C
  23. Colim9,569 Vit C Agi D
  24. Redalim9,569 Def C Agi D
  25. Lunerim9,064 Vit D Luc C
Lune's Attack with each weapon at level 99, weapon level 33 and 99 points in Strength and the weapon's own scaling attributes (grades shown at level 1).

Where to get it 1

AreaSourceWherePrice or chance
Stone Wave CliffsChestSea cliff 4100%

Areas come from where each chest and encounter is placed in the game's levels. Merchants' areas come from their names in the game's merchant table; a few rewards are handed out by scripted events and show as not placed.

Overview

Wielder
Lune
Element
Ice
Scaling
Vitality D, Defense C