Sourcemined
Elden Ring
GreatshieldChanged in 3 patchesVerified on build 25080141
Gilded Greatshield

Gilded Greatshield

With its requirements met (Str 36), Gilded Greatshield reaches 407 attack rating at +25; the strongest affinities at those stats are Flame Art and Sacred at 504.

Attack rating (+25)
407
Scaling (+25)
Str B
Class
Greatshield
Weight
16.5
Requires
Str 36
Skill
No Skill
Upgrades with
Smithing Stones (+25), takes Ashes of War
Gilded Greatshield, rendered from the game's 3D model
Rendered from the game's model

Attack rating by affinity 13

At Str 36 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.

Affinity+0MaxDamage at maxScaling at max
Standard143407 +25Physical 407Str BDex –Int –Fai –Arc –
Heavy147424 +25Physical 424Str BDex –Int –Fai –Arc –
Keen118317 +25Physical 317Str EDex BInt –Fai –Arc –
Quality130360 +25Physical 360Str CDex CInt –Fai –Arc –
Fire211498 +25Physical 244Fire 254Str DDex EInt –Fai –Arc –
Flame Art199504 +25Physical 261Fire 243Str DDex –Int –Fai DArc –
Lightning188430 +25Physical 217Lightning 213Str EDex DInt –Fai –Arc –
Sacred177504 +25Physical 261Holy 243Str DDex –Int –Fai DArc –
Magic174484 +25Physical 243Magic 241Str EDex –Int DFai –Arc –
Cold193454 +25Physical 284Magic 170Str CDex –Int DFai –Arc –
Poison119356 +25Physical 356Str CDex –Int –Fai –Arc D
Blood119356 +25Physical 356Str CDex –Int –Fai –Arc D
Occult126372 +25Physical 372Str CDex –Int –Fai –Arc C

Try your own stats, two-handing and any upgrade in the AR calculator.

Attack rating by stat (Standard, +25)

40045050055036608099Stat level6080
Each line raises one stat from the requirement to 99 with the others held at the requirement; dashed lines are Strength's soft caps.
Show the numbers
Stat levelAttack rating
36407
39416
42426
45435
48443
51451
54459
57466
60471
63477
66483
69489
72494
75500
78506
81510
84512
87515
90517
93519
96521
99523
StatSoft capsAR per point, by stretchAt 99
Strength60, 8036–60: +2.67 · 60–80: +1.9 · 80–99: +0.74523 from 407

Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).

Attack rating by upgrade, by affinity

02004006000510152025Upgrade level
  • Standard
  • Flame Art
  • Sacred
  • Fire
At the weapon's requirements (Standard and the 3 strongest other affinities at those stats).
Show the numbers
Upgrade levelStandardFlame ArtSacredFire
0143199177211
1152210189222
2162222202233
3172234214244
4182246228255
5192258241266
6202270253277
7212282266289
8223294279300
9233306293312
10244319305324
11254331318334
12265343332346
13276356345357
14286367358369
15297380372381
16308392384392
17319405397404
18330418411416
19341430424428
20352443438439
21363455451451
22374467464463
23385479477474
24396492491486
25407504504498

Status buildup by upgrade

801001201401600510152025Upgrade level
  • Cold · Frost
  • Poison · Poison
  • Blood · Blood loss
Per hit at Arcane 10. Affinities not shown keep the same buildup at every level.
Show the numbers
Upgrade levelCold · FrostPoison · PoisonBlood · Blood loss
0969783
1989884
210010086
310210288
410510389
510710591
610910792
711110894
811411095
911611297
1011811398
11121115100
12123117101
13125118103
14127120104
15130122106
16132123107
17134125109
18137127110
19139128112
20141131113
21143133115
22146134116
23148136118
24150138119
25153140121

#9 of 27 greatshield weapons by attack rating

  1. Erdtree Greatshield484 +10
  2. Dragonclaw Shield462 +10
  3. Black Steel Greatshield417 +25
  4. Haligtree Crest Greatshield410 +25
  5. Gilded Greatshield407 +25
  6. Golden Greatshield393 +25
  7. Dragon Towershield387 +25
  8. Distinguished Greatshield383 +25
  9. Eclipse Crest Greatshield376 +25
Standard affinity at max upgrade, each weapon at its own requirements. A full bar is the class's strongest (Verdigris Greatshield, 590).

Moveset from the game files

Damage with Standard +25 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).

One-handed14players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike10040711.118.80.67 s
R1 2Strike10241511.118.80.67 s
R1 3Strike1054271218.80.77 s
R2Strike1255081228.2—
Charged R2Strike1606513637.61.57 s
R2 2Strike1255081228.2—
Charged R2 2Strike1606513637.61.57 s
Running R1Strike10542711.1230.60 s
Running R2Strike1204881231.40.73 s
Rolling R1Strike9036611.114.60.53 s
Backstep R1Strike9036611.114.60.60 s
Jumping R1Strike10743511.114.60.53 s
Jumping R2Strike1255082425.10.53 s
Guard counterStrike1305293625.10.97 s
Two-handed14players can parry them
MoveMVDamageStanceStamina1st hit
R1 1Strike10347314.421.90.67 s
R1 2Strike10548214.421.90.67 s
R1 3Strike11050515.621.90.77 s
R2Strike13059713.234.5—
Charged R2Strike16575839.6471.60 s
R2 2Strike13059713.234.5—
Charged R2 2Strike16575839.6471.60 s
Running R1Strike11050514.426.10.60 s
Running R2Strike12557414.434.50.70 s
Rolling R1Strike9543614.417.80.50 s
Backstep R1Strike9543614.417.80.60 s
Jumping R1Strike11251414.417.80.53 s
Jumping R2Strike13059726.429.30.53 s
Guard counterStrike14064339.629.30.93 s

From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.

By upgrade level (Standard)

LevelARPhysicalCost
+0143143—
+1152152Smithing Stone [1] × 2
+2162162Smithing Stone [1] × 4
+3172172Smithing Stone [1] × 6
+4182182Smithing Stone [2] × 2
+5192192Smithing Stone [2] × 4
+6202202Smithing Stone [2] × 6
+7212212Smithing Stone [3] × 2
+8223223Smithing Stone [3] × 4
+9233233Smithing Stone [3] × 6
+10244244Smithing Stone [4] × 2
+11254254Smithing Stone [4] × 4
+12265265Smithing Stone [4] × 6
+13276276Smithing Stone [5] × 2
+14286286Smithing Stone [5] × 4
+15297297Smithing Stone [5] × 6
+16308308Smithing Stone [6] × 2
+17319319Smithing Stone [6] × 4
+18330330Smithing Stone [6] × 6
+19341341Smithing Stone [7] × 2
+20352352Smithing Stone [7] × 4
+21363363Smithing Stone [7] × 6
+22374374Smithing Stone [8] × 2
+23385385Smithing Stone [8] × 4
+24396396Smithing Stone [8] × 6
+25407407Ancient Dragon Smithing Stone × 1

From +0 to +25: 12 Smithing Stone [1], 12 Smithing Stone [2], 12 Smithing Stone [3], 12 Smithing Stone [4], 12 Smithing Stone [5], 12 Smithing Stone [6], 12 Smithing Stone [7], 12 Smithing Stone [8], 1 Ancient Dragon Smithing Stone.

Where to find Gilded Greatshield

Dropped by 1

  • Enemies the game gives no name, up to 4% per kill · Stormhill, Limgrave, Weeping Peninsula

At Discovery 100. "Once" drops stop after the first (the game sets a flag).

Source not yet traced: the game files we read don't say yet how to get this item.

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.03.1from 1.02.1
    • Guard boost67→69
  2. 1.12.1from 1.10
      Every changed value (1)
      ValueBeforetoAfterChange
      Health, stamina and weight 1
      Weapon Regain HP Amount5075+25+50%
    • 1.17from 1.16.1
      • Weight17.5→16.5
      • Guard boost69→71

    Other greatshields with similar AR

    Overview

    Class
    Greatshield
    Weight
    16.5
    Requires
    Str 36
    Affinities
    Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
    Game ID
    32270000