Coil Shield
With its requirements met (Str 10 · Dex 10), Coil Shield reaches 206 attack rating at +10.
Pickup · Mt. Gelmir
- Attack rating (+10)
- 206
- Scaling (+10)
- Str D
- Class
- Small Shield
- Weight
- 1.5
- Requires
- Str 10 · Dex 10
- Skill
- Viper Bite · FP 8
- Passive
- Causes poison buildup (72)
- Upgrades with
- Somber Smithing Stones (+10)
Attack rating by affinity 1
At Str 10 · Dex 10 · Int 10 · Fai 10 · Arc 10 (each stat at the weapon's requirement, 10 where it has none), one-handed.
| Affinity | +0 | Max | Damage at max | Scaling at max |
|---|---|---|---|---|
| Standard | 94 | 206 +10 | Physical 206 | Str DDex –Int –Fai –Arc – |
Try your own stats, two-handing and any upgrade in the AR calculator.
Attack rating by stat (Standard, +10)
Show the numbers
| Stat level | Attack rating |
|---|---|
| 10 | 206 |
| 13 | 210 |
| 16 | 214 |
| 19 | 218 |
| 22 | 222 |
| 25 | 225 |
| 28 | 229 |
| 31 | 232 |
| 34 | 236 |
| 37 | 239 |
| 40 | 242 |
| 43 | 245 |
| 46 | 248 |
| 49 | 251 |
| 52 | 254 |
| 55 | 256 |
| 58 | 258 |
| 61 | 260 |
| 64 | 262 |
| 67 | 264 |
| 70 | 266 |
| 73 | 268 |
| 76 | 270 |
| 79 | 272 |
| 82 | 273 |
| 85 | 273 |
| 88 | 274 |
| 91 | 275 |
| 94 | 276 |
| 97 | 276 |
| 99 | 277 |
| Stat | Soft caps | AR per point, by stretch | At 99 |
|---|---|---|---|
| Strength | 18, 60, 80 | 10–18: +1.38 · 18–60: +1 · 60–80: +0.65 · 80–99: +0.26 | 277 from 206 |
Soft caps are the breakpoints of the scaling curve the game assigns this weapon; past each one a point adds less (or, for some curves, more).
Attack rating by upgrade
Show the numbers
| Upgrade level | Attack rating |
|---|---|
| 0 | 94 |
| 1 | 105 |
| 2 | 116 |
| 3 | 127 |
| 4 | 138 |
| 5 | 150 |
| 6 | 161 |
| 7 | 172 |
| 8 | 183 |
| 9 | 194 |
| 10 | 206 |
Poison 72 per hit at every upgrade level (Standard).
#3 of 19 small shield weapons by attack rating
Moveset from the game files
Damage with Standard +10 at the stats above, before the enemy's defense; two-handed moves include two-handing's Strength bonus. MV (motion value) is the hit's share of attack rating (100 = all of it).
One-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 100 | 206 | 5 | 8.7 | 0.47 s |
| R1 2Strike | 101 | 208 | 5 | 8.7 | 0.37 s |
| R1 3Strike | 102 | 210 | 5 | 8.7 | 0.40 s |
| R1 4Strike | 105 | 216 | 10 | 8.7 | 0.47 s |
| R2Strike | 120 | 247 | 10 | 14.6 | — |
| Charged R2Strike | 140 | 288 | 30 | 21.3 | 0.97 s |
| R2 2Strike | 120 | 247 | 10 | 14.6 | — |
| Charged R2 2Strike | 140 | 288 | 30 | 21.3 | 0.97 s |
| Running R1Strike | 105 | 216 | 5 | 9.7 | 0.53 s |
| Running R2Strike | 115 | 237 | 10 | 14.6 | 0.57 s |
| Rolling R1Strike | 90 | 185 | 5 | 7.8 | 0.37 s |
| Backstep R1Strike | 90 | 185 | 5 | 7.8 | 0.53 s |
| Jumping R1Strike | 107 | 220 | 7.5 | 7.8 | 0.43 s |
| Jumping R2Strike | 122 | 251 | 20 | 13.6 | 0.50 s |
| Guard counterStrike | 130 | 268 | 30 | 13.6 | 0.67 s |
Two-handed15players can parry them
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| R1 1Strike | 103 | 219 | 6.5 | 10.7 | 0.53 s |
| R1 2Strike | 104 | 221 | 6.5 | 10.7 | 0.50 s |
| R1 3Strike | 105 | 223 | 6.5 | 10.7 | 0.47 s |
| R1 4Strike | 110 | 234 | 13 | 10.7 | 0.53 s |
| R2Strike | 125 | 266 | 11 | 17.5 | — |
| Charged R2Strike | 145 | 309 | 33 | 26.2 | 0.97 s |
| R2 2Strike | 125 | 266 | 11 | 17.5 | — |
| Charged R2 2Strike | 145 | 309 | 33 | 26.2 | 0.97 s |
| Running R1Strike | 110 | 234 | 6.5 | 11.6 | 0.53 s |
| Running R2Strike | 120 | 255 | 11 | 17.5 | 0.57 s |
| Rolling R1Strike | 95 | 202 | 6.5 | 9.7 | 0.37 s |
| Backstep R1Strike | 95 | 202 | 6.5 | 9.7 | 0.53 s |
| Jumping R1Strike | 112 | 238 | 9.8 | 9.7 | 0.47 s |
| Jumping R2Strike | 127 | 270 | 22 | 16.5 | 0.50 s |
| Guard counterStrike | 140 | 298 | 33 | 16.5 | 0.67 s |
Skill: Viper Bite1move names inferred
| Move | MV | Damage | Stance | Stamina | 1st hit |
|---|---|---|---|---|---|
| SkillStrike | 264 | 544 | 11 | 9.7 | 1.17 s |
From the player's animation events, BehaviorParam_PC and AtkParam_Pc. First hit: seconds at normal speed from the start of the move's animation (uncharged R2s start from a released charge, so they show —). Criticals include the weapon's critical multiplier. * The elemental motion value differs from the physical one shown; the damage uses each.
By upgrade level (Standard)
| Level | AR | Physical | Cost |
|---|---|---|---|
| +0 | 94 | 94 | — |
| +1 | 105 | 105 | Somber Smithing Stone [1] × 1 |
| +2 | 116 | 116 | Somber Smithing Stone [2] × 1 |
| +3 | 127 | 127 | Somber Smithing Stone [3] × 1 |
| +4 | 138 | 138 | Somber Smithing Stone [4] × 1 |
| +5 | 150 | 150 | Somber Smithing Stone [5] × 1 |
| +6 | 161 | 161 | Somber Smithing Stone [6] × 1 |
| +7 | 172 | 172 | Somber Smithing Stone [7] × 1 |
| +8 | 183 | 183 | Somber Smithing Stone [8] × 1 |
| +9 | 194 | 194 | Somber Smithing Stone [9] × 1 |
| +10 | 206 | 206 | Somber Ancient Dragon Smithing Stone × 1 |
From +0 to +10: 1 Somber Smithing Stone [1], 1 Somber Smithing Stone [2], 1 Somber Smithing Stone [3], 1 Somber Smithing Stone [4], 1 Somber Smithing Stone [5], 1 Somber Smithing Stone [6], 1 Somber Smithing Stone [7], 1 Somber Smithing Stone [8], 1 Somber Smithing Stone [9], 1 Somber Ancient Dragon Smithing Stone.
Where to find Coil Shield
Placed in the world 1
- Mt. Gelmir · Volcano Cave
Patch history 4
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.03.1from 1.02.1
- Physical guard negation52→65
- Fire guard negation28→29
- Lightning guard negation34→35
- Holy guard negation35→36
- Guard boost22→29
- 1.04.1from 1.03.3
Every changed value (1)
Value Before to After Change Defence and poise 1 Guard Stamina Multiplier 0 1 +1 - 1.12.1from 1.10
Every changed value (1)
Value Before to After Change Health, stamina and weight 1 Weapon Regain HP Amount 30 45 +15+50% - 1.14.1from 1.13.2
- Physical guard negation65→78
- Guard boost29→38
Other small shields with similar AR
Overview
- Class
- Small Shield
- Weight
- 1.5
- Requires
- Str 10 · Dex 10
- Affinities
- Standard
- Game ID
30200000