Patch history
Elden Ring keeps its balance numbers in one file, the regulation. We read every version of it from launch to today and compared each one with the one before: 26,729 changed numbers across 27 patches, each with its before and after value.
- No tracked numbers changedDeveloper notes
- Also changed: projectiles (spells, arrows, thrown items)
- 1.17.1from 1.17found 2026-10-18No param table changed (all 184 tables hash-identical)
- 1.17from 1.16.1
- Guard boost up on 23 Greatshields (median +4)
- Weight down on 15 Greatshields (median -1)
- Fire attack up on 2 Perfume Bottles (median +7.5)
- Lightning attack up on Lightning Perfume Bottle (+8)
- 1.16.1from 1.16No param table changed (all 184 tables hash-identical)Developer notes
- 1.16from 1.15No param table changed (all 184 tables hash-identical)Developer notes
- 1.15from 1.14.1
- 14 player attacks changed (motion values, stance damage and similar)
- Also changed: enemy AI
- 1.14.1from 1.13.2
- Guard boost up on 31 Medium Shields (median +4)
- Guard boost up on 19 Small Shields (median +9)
- Physical guard negation up on 19 Small Shields (median +12)
- Physical guard negation up on 12 Medium Shields (median +6)
- 1.13.2from 1.13.1No tracked numbers changedDeveloper notes
- Also changed: player attack behaviours, status effects and buffs
- 1.13.1from 1.12.4
- FP cost (charged) down on Roar of Rugalea
- Guard boost up on Golden Lion Shield (+9)
- Physical guard negation up on Shield of Night (+5)
- Stamina cost (charged) down on Roar of Rugalea
- 1.12.4from 1.12.2
- Which stats scale which damage changed on 2 Axes
- Arcane scaling down on Bloodfiend's Arm (-14)
- Dexterity scaling down on Bloodfiend's Arm (-7)
- Intelligence scaling up on Carian Sorcery Sword (+8)
- 1.12.2from 1.12.1No tracked numbers changedDeveloper notes
- Also changed: status effects and buffs
- 1.12.1from 1.10
- Physical attack up on 23 Arrows (median +3)
- Stamina damage up on 20 Greatswords (median +3)
- Stamina damage up on 14 Great Hammers (median +5)
- Stamina damage up on 11 Greataxes (median +5)
- 1.10from 1.09.1
- Stance damage up on 6 Torches (median +2)
- 3744 player attacks changed (motion values, stance damage and similar)
- Also changed: final damage multipliers, status effects and buffs, grabs
- 1.09.1from 1.09No tracked numbers changedDeveloper notes
- 4 player attacks changed (motion values, stance damage and similar)
- Also changed: final damage multipliers, status effects and buffs
- 1.09from 1.08.1
- Faith scaling up on 14 Great Hammers (median +2)
- Strength scaling up on 14 Colossal Weapons (median +2)
- Strength scaling up on 14 Great Hammers (median +3)
- Strength scaling up on 13 Hammers (median +3)
- 1.08.1from 1.08No param table changed (all 183 tables hash-identical)Developer notes
- 1.08from 1.07.1
- Stance damage down on 14 Great Hammers (median -0.50)
- Physical attack up on 13 Axes (median +5)
- Magic attack up on 10 Axes (median +5)
- Fire attack up on 9 Axes (median +5)
- 1.07.1from 1.07
- FP cost down on Inescapable Frenzy
- Also changed: status effects and buffs
- 1.07from 1.06
- Poise up on 555 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
- FP cost down on 61 spells (Adula's Moonblade, Ambush Shard…)
- FP cost (charged) down on 25 spells (Ancient Death Rancor, Aspects of the Crucible: Horns…)
- Stance damage up on 15 Hammers (median +0.50)
- 1.06from 1.05
- Added: 4 enemies
- 62 player attacks changed (motion values, stance damage and similar)
- Also changed: enemy attack behaviours, player attack behaviours, projectiles (spells, arrows, thrown items), starting classes and NPC loadouts, item pickups, enemy AI, status effects and buffs, weapon skills, grabs
- 1.05from 1.04.2
- Passive effect 1 changed on Rotten Greataxe
- Passive effect 2 changed on Rotten Greataxe
- Added: 1 enemy
- 45 player attacks changed (motion values, stance damage and similar)
- 1.04.2from 1.04.1No tracked numbers changedDeveloper notes
- Also changed: status effects and buffs
- 1.04.1from 1.03.3
- FP cost down on 22 spells (Ancient Dragons' Lightning Spear, Aspects of the Crucible: Horns…)
- Guard boost up on 21 Greatswords (median +8)
- Physical guard negation up on 21 Greatswords (median +15)
- Guard boost up on 16 Halberds (median +8)
- 1.03.3from 1.03.2No tracked numbers changedDeveloper notes
- 163 enemy attacks changed
- Also changed: projectiles (spells, arrows, thrown items)
- 1.03.2from 1.03.1No tracked numbers changedDeveloper notes
- Also changed: status effects and buffs
- 1.03.1from 1.02.1
- Guard boost up on 26 Medium Shields (median +6)
- Guard boost up on 22 Greatshields (median +2)
- Slash damage taken up on 20 armor pieces (Banished Knight Armor (Altered), Banished Knight Helm (Altered)…)
- Pierce damage taken up on 18 armor pieces (Banished Knight Armor (Altered), Banished Knight Helm (Altered)…)
- 1.02.1from 1.00
- Robustness (bleed) down on 412 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
- Focus (madness) down on 404 armor pieces (Alberich's Bracers, Alberich's Pointed Hat…)
- Vitality down on 383 armor pieces (Alberich's Pointed Hat (Altered), Alberich's Robe (Altered)…)
- Focus (sleep) down on 369 armor pieces (Albinauric Mask, All-Knowing Armor…)
How this is made
Each version's balance file is read from the game's own data and compared with the one before, field by field: every number of every weapon and affinity, enemy, spell, armor piece, talisman and the effects they carry. The headline values (attack, scaling, requirements, HP, negations, stance, resistances, costs, poise) come first in each entry; open it to see every other value that moved. Nothing is taken from the patch notes, which we link next to each version as the developer's own words. Changes to other tables (attack motion values, projectiles, AI) are counted and named; on a patch that changed none of the values above, every changed effect, attack and projectile row is listed with its before and after value. A patch that changed no table at all says so here and has no page of its own. See themethodology.