Sourcemined
Elden Ring
BossStone Coffin FissureVerified on build 25827938

Putrescent Knight

20,612 HP at Stone Coffin Fissure · Garden of Deep Purple, with the area's scaling applied. It takes the most damage from Holy and the least from Slash.

HP (NG)
20,612
HP in NG+7
35,853
Stance
100
Weakest to
Holy -20%
Resists most
Slash 40%
Nearest grace
Garden of Deep Purple

How Putrescent Knight fights

At Stone Coffin Fissure · Garden of Deep Purple, its toughest placement: 20,612 HP.

Phases by HP verified

95%65%
  • At 95% HP or less: Slash + projectile (1) becomes available.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 0.7 sNoYes835magic
Slash + projectile (1)2 hits · first hit after 1.6 s · from 95% HPNoYes1,214slash
Slash (1)1 hit · first hit after 1.1 sNoYes910slash
2-hit slash combo + projectile (1)3 hits · first hit after 1.1 sNoYes910slash
Slash (2)1 hit · first hit after 2.0 sNoYes1,062slash
Slash + projectile (2)2 hits · first hit after 1.3 sNoYes1,062slash
Projectile (2)1 hit · first hit after 1.1 sNoYes1,062magic
Slash (3)1 hit · first hit after 1.0 sNoYes986slash
Slash + projectile (3)2 hits · first hit after 1.4 sNoYes1,252slash
Slash (4)1 hit · first hit after 0.9 sNoYes948slash
Slash (5)1 hit · first hit after 1.9 sNoYes872slash
Projectile (3)1 hit · first hit after 1.2 sNoYes455slash
3-hit slash combo (1)3 hits · first hit after 1.9 sNoYes1,024slash
2-hit slash combo + 2 projectiles4 hits · first hit after 0.9 sNoYes1,024slash
Slash + projectile (4)2 hits · first hit after 1.2 sNoYes797slash
Slash (6)1 hit · first hit after 1.7 sNoYes1,062slash
Slash + projectile (5)2 hits · first hit after 1.1 sNoYes1,062slash
9 more attacks it chains after another one
AttackParryBlockDamage
Slash (7)1 hit · first hit after 1.3 s · after Slash (3)NoYes1,024slash
Slash (8)1 hit · first hit after 1.4 s · after Slash (7)NoYes1,062slash
2-hit slash combo + projectile (2)3 hits · first hit after 0.8 s · after Slash (7)NoYes1,252slash
Slash (9)1 hit · first hit after 1.5 s · after Slash + projectile (2) and Slash + projectile (5)NoYes986slash
Slash (10)1 hit · first hit after 1.0 s · after Slash (1) and 2-hit slash combo + projectile (1)NoYes986slash
Slash + projectile (6)2 hits · first hit after 1.0 s · after 2-hit slash combo + projectile (2) and Slash + projectile (3)NoYes1,328slash
3-hit slash combo (2)3 hits · first hit after 1.0 s · after Slash + projectile (1)NoYes986slash
5-hit slash combo5 hits · first hit after 0.2 s · after 4-hit slash comboNoYes1,138slash
4-hit slash combo4 hits · first hit after 1.6 s · after 3-hit slash combo (2)NoYes986slash

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 7 sets of tables by state; the main one is shown).

  • Projectile (1)
  • Slash + projectile (1)
  • Slash (1)
  • 2-hit slash combo + projectile (1)
  • Slash (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
6–18 mSlash (3) 8% · Slash + projectile (2) 8% · Slash + projectile (3) 8%
9–16 mProjectile (1) 35% · Slash + projectile (2) 26% · Slash + projectile (1) 17%
16–18 mProjectile (1) 36% · Slash (2) 23% · Slash (1) 18%
18–25 mProjectile (1) 38% · Slash (1) 31% · Slash + projectile (1) 19%
25 m +Projectile (1) 43% · 2-hit slash combo + projectile (1) 35% · Moving or other actions 22%
Attacks
26
With a cooldown
21 5–80 s
Walk in before attacking
12 from up to 3028 m

What hurts it most

  1. Holy-20% +50%
  2. Strike0% +25%
  3. Fire0% +25%
  4. Lightning0% +25%
  5. Standard20%
  6. Magic20% ±0
  7. Slash40% −25%
  8. Pierce40% −25%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet Rot3064,68953,029 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Stone Coffin Fissure · Garden of Deep Purple ×220,612100×11.813

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard20%
Slash40%
Strike0%
Pierce40%
Magic20%
Fire0%
Lightning0%
Holy-20%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical123
Magic123
Fire123
Lightning123
Holy123

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet Rot306348446736
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Stone Coffin Fissure · Garden of Deep Purple: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
20,61225,60928,17029,45130,73133,29234,57335,853

Kill-speed simulator New

How many hits Putrescent Knight takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Putrescent Knight

Other bosses in Stone Coffin Fissure

Bosses with similar HP