Elden Beast
22,127 HP at Stone Platform · Fractured Marika, with the area's scaling applied. It takes the most damage from Standard and the least from Holy.
- HP (NG)
- 22,127
- HP in NG+7
- 31,009
- Stance
- 150
- Weakest to
- Standard 10%
- Resists most
- Holy 80%
- Nearest grace
- Fractured Marika
How Elden Beast fights
At Stone Platform · Fractured Marika, its toughest placement: 22,127 HP.
Phases by HP verified
- Its script checks its HP at 80%, 50%, 30% when it chooses what to do.
Attacks from the game files
The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 32 projectiles (1)32 hits · first hit after 1.9 s | No | Yes | 262holy |
| Projectile (1)1 hit · first hit after 1.4 s | No | Yes | 898holy |
| 4-hit combo + 4 projectiles (sword)8 hits · first hit after 1.8 s | No | Yes | 1,385936 physical · 449 holy |
| Single hit (sword) (1)1 hit · first hit after 1.7 s | No | Yes | 973physical |
| 2 projectiles2 hits · first hit after 3.2 s | No | Yes | 973holy |
| 3 projectiles3 hits · first hit after 1.9 s | No | Yes | 674holy |
| Swipe Wave Explode3 hits · first hit after 2.8 s | No | Yes | 1,423749 physical · 674 holy |
| Explosion1 hit · first hit after 1.8 s | No | Yes | 1,423holy |
| Single hit (sword) (2)1 hit · first hit after 5.0 s | No | Yes | 936physical |
| Hand Slam Explosion1 hit · first hit after 1.6 s | No | Yes | 973holy |
| 6-hit combo + projectile (sword)7 hits · first hit after 3.0 s | No | Yes | 1,310749 physical · 561 holy |
| Single hit (sword) (3)1 hit · first hit after 3.4 s | No | Yes | 936physical |
| Single hit (sword) (4)1 hit · first hit after 2.6 s | No | Yes | 1,048physical |
| Grab1 hit · first hit after 2.3 s | No | No | 4,194holy, if it catches you |
| Sword Stab Explosion (1)9 hits · first hit after 1.8 s | No | Yes | 973holy |
| 32 projectiles (2)32 hits · first hit after 3.2 s | No | Yes | 262holy |
| 33 projectiles33 hits · first hit after 2.7 s | No | Yes | 262holy |
| Projectile (2)1 hit · first hit after 3.5 s | No | Yes | 898holy |
| 2-hit combo + projectile (sword)3 hits · first hit after 5.6 s | No | Yes | 1,423749 physical · 674 holy |
| Ring Push (1)2 hits · first hit after 2.8 s | No | Some hits | 1,348holy |
| Ring Push (2)4 hits · first hit after 2.8 s | No | Some hits | 1,348holy |
6 more attacks it chains after another one
| Attack | Parry | Block | Damage |
|---|---|---|---|
| 2-hit combo (sword)2 hits · first hit after 1.6 s · after Single hit (sword) (4) | No | Yes | 1,048physical |
| Single hit (sword) (5)1 hit · first hit after 1.6 s · after Single hit (sword) (3) | No | Yes | 936physical |
| Projectile (3)1 hit · first hit after 3.0 s | No | Yes | 1,048holy |
| Sword Stab Explosion (2)1 hit · first hit after 3.7 s | No | Yes | 973holy |
| Single hit (sword) (6)1 hit · first hit after 3.1 s · after Single hit (sword) (2) | No | Yes | 898physical |
| Single hit (sword) (7)1 hit · first hit after 1.6 s · after Single hit (sword) (5) | No | Yes | 936physical |
Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.
Attack choice by distance from its battle script
How often it opens with each attack at each range, from its main weight tables (it switches between 16 sets of tables by state; the main one is shown).
- 32 projectiles (1)
- Projectile (1)
- 4-hit combo + 4 projectiles (sword)
- Single hit (sword) (1)
- 2 projectiles
- Other attacks and moves
Show as a table
| Distance | Most likely picks |
|---|---|
| 4–10 m | Explosion 20% · Moving or other actions 10% · Single hit (sword) (1) 10% |
| 10–18 m | Projectile (1) 18% · Swipe Wave Explode 18% · 3 projectiles 18% |
| 18–24 m | Projectile (1) 27% · Swipe Wave Explode 18% · 4-hit combo + 4 projectiles (sword) 18% |
| 24–100 m | Projectile (1) 22% · 4-hit combo + 4 projectiles (sword) 22% · 32 projectiles (1) 22% |
| 100 m + | Moving or other actions 70% · Single hit (sword) (1) 10% · 4-hit combo + 4 projectiles (sword) 10% |
- Attacks
- 27
- With a cooldown
- 20 7–40 s
- Walk in before attacking
- 4 from up to 20 m
What hurts it most
- Standard10%
- Slash10% ±0
- Strike10% ±0
- Pierce10% ±0
- Magic40% −33%
- Fire40% −33%
- Lightning40% −33%
- Holy80% −78%
Negation (lower lets more through), and how much more or less damage that type deals than Standard does.
Status procs to kill it
| Status | 1st proc | HP per proc | Procs to kill |
|---|---|---|---|
| Bleed | Immune | ||
| Frost | Immune | ||
| Poison | Immune | ||
| Scarlet Rot | Immune | ||
From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.
Weapons that hit it hardest
Attack rating that gets through its negations at max upgrade with every stat at 50, best affinity per weapon (flat defense left out). Try your own build in the build planner →
Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.
Where you fight it 1
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Stone Platform · Fractured Marika | 22,127 | 150 | ×7.047 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | Immune | |||
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | Immune | |||
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Stone Platform · Fractured Marika: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 22,127 | 22,149 | 24,364 | 25,472 | 26,579 | 28,794 | 29,902 | 31,009 |
Patch history 3
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP2,372→3,140
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- Pierce negation20%→10%
Every changed value (10)
Value Before to After Change Key changes 5 HP 2,372 3,140 +768+32% Standard negation 20% 10% −10 pts Slash negation 20% 10% −10 pts Strike negation 20% 10% −10 pts Pierce negation 20% 10% −10 pts Linked data 2 NPC Type 0 1 changed SpEffect ID [21] -1 5,890 changed 3 technical values (sorting, effects, display)
Value Before to After Change Network Warp Display 16 150 changed Lock Camera Param ID -1 2,200 changed Wandering Ghost Phantom ID 0 -1 changed - 1.03.1from 1.02.1
Every changed value (2)
Value Before to After Change Linked data 2 SpEffect ID [17] 0 5,890 changed SpEffect ID [21] 5,890 -1 changed - 1.12.1from 1.10
Every changed value (2)
Value Before to After Change Damage 1 HP Burn Damage % 0 100 +100 Linked data 1 DLC Completion SpEffect ID 0 -1 changed
Other bosses in Stone Platform
Bosses with similar HP
- Chief Bloodfiend 11,760–21,948
- Hoarah Loux, Warrior 21,903
- Ancient Dragon-Man 13,353–21,859
- Knight of the Solitary Gaol 21,132