Sourcemined
Elden Ring
BossStone PlatformChanged in 3 patchesVerified on build 25827938

Elden Beast

22,127 HP at Stone Platform · Fractured Marika, with the area's scaling applied. It takes the most damage from Standard and the least from Holy.

HP (NG)
22,127
HP in NG+7
31,009
Stance
150
Weakest to
Standard 10%
Resists most
Holy 80%
Nearest grace
Fractured Marika

How Elden Beast fights

At Stone Platform · Fractured Marika, its toughest placement: 22,127 HP.

Phases by HP verified

80%50%30%
  • Its script checks its HP at 80%, 50%, 30% when it chooses what to do.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
32 projectiles (1)32 hits · first hit after 1.9 sNoYes262holy
Projectile (1)1 hit · first hit after 1.4 sNoYes898holy
4-hit combo + 4 projectiles (sword)8 hits · first hit after 1.8 sNoYes1,385936 physical · 449 holy
Single hit (sword) (1)1 hit · first hit after 1.7 sNoYes973physical
2 projectiles2 hits · first hit after 3.2 sNoYes973holy
3 projectiles3 hits · first hit after 1.9 sNoYes674holy
Swipe Wave Explode3 hits · first hit after 2.8 sNoYes1,423749 physical · 674 holy
Explosion1 hit · first hit after 1.8 sNoYes1,423holy
Single hit (sword) (2)1 hit · first hit after 5.0 sNoYes936physical
Hand Slam Explosion1 hit · first hit after 1.6 sNoYes973holy
6-hit combo + projectile (sword)7 hits · first hit after 3.0 sNoYes1,310749 physical · 561 holy
Single hit (sword) (3)1 hit · first hit after 3.4 sNoYes936physical
Single hit (sword) (4)1 hit · first hit after 2.6 sNoYes1,048physical
Grab1 hit · first hit after 2.3 sNoNo4,194holy, if it catches you
Sword Stab Explosion (1)9 hits · first hit after 1.8 sNoYes973holy
32 projectiles (2)32 hits · first hit after 3.2 sNoYes262holy
33 projectiles33 hits · first hit after 2.7 sNoYes262holy
Projectile (2)1 hit · first hit after 3.5 sNoYes898holy
2-hit combo + projectile (sword)3 hits · first hit after 5.6 sNoYes1,423749 physical · 674 holy
Ring Push (1)2 hits · first hit after 2.8 sNoSome hits1,348holy
Ring Push (2)4 hits · first hit after 2.8 sNoSome hits1,348holy
6 more attacks it chains after another one
AttackParryBlockDamage
2-hit combo (sword)2 hits · first hit after 1.6 s · after Single hit (sword) (4)NoYes1,048physical
Single hit (sword) (5)1 hit · first hit after 1.6 s · after Single hit (sword) (3)NoYes936physical
Projectile (3)1 hit · first hit after 3.0 sNoYes1,048holy
Sword Stab Explosion (2)1 hit · first hit after 3.7 sNoYes973holy
Single hit (sword) (6)1 hit · first hit after 3.1 s · after Single hit (sword) (2)NoYes898physical
Single hit (sword) (7)1 hit · first hit after 1.6 s · after Single hit (sword) (5)NoYes936physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 16 sets of tables by state; the main one is shown).

  • 32 projectiles (1)
  • Projectile (1)
  • 4-hit combo + 4 projectiles (sword)
  • Single hit (sword) (1)
  • 2 projectiles
  • Other attacks and moves
Show as a table
DistanceMost likely picks
4–10 mExplosion 20% · Moving or other actions 10% · Single hit (sword) (1) 10%
10–18 mProjectile (1) 18% · Swipe Wave Explode 18% · 3 projectiles 18%
18–24 mProjectile (1) 27% · Swipe Wave Explode 18% · 4-hit combo + 4 projectiles (sword) 18%
24–100 mProjectile (1) 22% · 4-hit combo + 4 projectiles (sword) 22% · 32 projectiles (1) 22%
100 m +Moving or other actions 70% · Single hit (sword) (1) 10% · 4-hit combo + 4 projectiles (sword) 10%
Attacks
27
With a cooldown
20 7–40 s
Walk in before attacking
4 from up to 20 m

What hurts it most

  1. Standard10%
  2. Slash10% ±0
  3. Strike10% ±0
  4. Pierce10% ±0
  5. Magic40% −33%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy80% −78%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
FrostImmune
PoisonImmune
Scarlet RotImmune

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 1

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Stone Platform · Fractured Marika22,127150×7.047

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash10%
Strike10%
Pierce10%
Magic40%
Fire40%
Lightning40%
Holy80%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Physical121
Magic121
Fire121
Lightning121
Holy121

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Status1st proc2nd3rd4th
PoisonImmune
Scarlet RotImmune
BleedImmune
FrostImmune
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Stone Platform · Fractured Marika: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
22,12722,14924,36425,47226,57928,79429,90231,009

Kill-speed simulator New

How many hits Elden Beast takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Elden Beast

Patch history 3

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP2,372→3,140
    • Standard negation20%→10%
    • Slash negation20%→10%
    • Strike negation20%→10%
    • Pierce negation20%→10%
    Every changed value (10)
    ValueBeforetoAfterChange
    Key changes 5
    HP2,3723,140+768+32%
    Standard negation20%10%−10 pts
    Slash negation20%10%−10 pts
    Strike negation20%10%−10 pts
    Pierce negation20%10%−10 pts
    Linked data 2
    NPC Type01changed
    SpEffect ID [21]-15,890changed
    3 technical values (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display16150changed
    Lock Camera Param ID-12,200changed
    Wandering Ghost Phantom ID0-1changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [17]05,890changed
      SpEffect ID [21]5,890-1changed
    • 1.12.1from 1.10
        Every changed value (2)
        ValueBeforetoAfterChange
        Damage 1
        HP Burn Damage %0100+100
        Linked data 1
        DLC Completion SpEffect ID0-1changed

      Other bosses in Stone Platform

      Bosses with similar HP