Sourcemined
Elden Ring
BossLiurnia of the LakesAltus PlateauChanged in 4 patchesVerified on build 25827938

Crystalian (Spear)

Fought in 2 places, from 1,595 HP to 1,892 HP at Altus Plateau · Altus Tunnel: each place carries its own area scaling. It takes the most damage from Standard and the least from Magic.

HP (NG)
1,595–1,892
HP in NG+7
3,918
Stance
70
Weakest to
Standard 10%
Resists most
Magic 40%
Nearest grace
Altus Tunnel

How Crystalian (Spear) fights

At Altus Plateau · Altus Tunnel, its toughest placement: 1,892 HP.

Attacks from the game files

The attacks it picks on its own, most used first. Damage is the attack power of its strongest hit at this placement, before your defense and negation.

AttackParryBlockDamage
Projectile (1)1 hit · first hit after 0.7 sNoYes280physical
Ring (1)7 hits · first hit after 1.0 sNoYes280physical
Ring (2)7 hits · first hit after 1.0 sNoYes280physical
9 more attacks it chains after another one
AttackParryBlockDamage
Ring (3)1 hit · first hit after 1.9 sNoYes400physical
Ring (4)2 hits · first hit after 1.2 s · after Ring (2)NoYes280physical
Ring Throw3 hits · first hit after 1.3 sNoYes360physical
Projectile (2)1 hit · first hit after 0.9 sNoYes280physical
2-hit combo (fist, head)2 hits · first hit after 0.9 sYesYes280physical
Ring (5)1 hit · first hit after 2.5 sNoYes400physical
Spear Rot1 hit · first hit after 0.7 s · after Projectile (1)YesYes340pierce
Single hit (spear) (1)1 hit · first hit after 1.0 sYesYes360pierce
Single hit (spear) (2)1 hit · first hit after 1.6 sYesYes360physical

Parry: whether a parry works on it (for combos, which hits). Block: whether a shield stops it; grabs go through.

Attack choice by distance from its battle script

How often it opens with each attack at each range, from its main weight tables (it switches between 6 sets of tables by state; the main one is shown).

  • Projectile (1)
  • Ring (1)
  • Ring (2)
  • Other attacks and moves
Show as a table
DistanceMost likely picks
3–8 mRing (1) 33% · Ring (2) 33% · Projectile (1) 33%
8 m +Projectile (1) 100%
Attacks
12

What hurts it most

  1. Standard10%
  2. Strike10% ±0
  3. Slash35% −28%
  4. Pierce35% −28%
  5. Magic40% −33%
  6. Fire40% −33%
  7. Lightning40% −33%
  8. Holy40% −33%

Negation (lower lets more through), and how much more or less damage that type deals than Standard does.

Status procs to kill it

Status1st procHP per procProcs to kill
BleedImmune
Frost539219910,370 buildup
Poison53974932,654 buildup
Scarlet Rot5391,65721,368 buildup

From full HP with that status alone; thresholds grow after each proc. Frostbite's extra 20% damage taken isn't counted.

Attacks, their hits, parry and block, grabs and damage are read from the boss's animation events and attack data; when it picks them, from its battle script. Attack names follow the names players commonly use; the rest are described from their hits.

Where you fight it 2

Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).

PlaceHPStanceScaling
Liurnia of the Lakes · Academy Crystal Cave1,59570×4.532
Altus Plateau · Altus Tunnel1,89270×5.376

Damage negation

How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.

Standard10%
Slash35%
Strike10%
Pierce35%
Magic40%
Fire40%
Lightning40%
Holy40%

Flat defense

Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.

Liurnia of the Lakes · Academy Crystal Cave

Physical107
Magic107
Fire107
Lightning107
Holy107

Altus Plateau · Altus Tunnel

Physical110
Magic110
Fire110
Lightning110
Holy110

Status buildup to proc

Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).

Liurnia of the Lakes · Academy Crystal Cave

Status1st proc2nd3rd4th
Poison5308201,2771,277
Scarlet Rot5308201,2771,277
BleedImmune
Frost5308201,2771,277
SleepImmune
MadnessImmune
Death BlightImmune

Altus Plateau · Altus Tunnel

Status1st proc2nd3rd4th
Poison5398291,2861,286
Scarlet Rot5398291,2861,286
BleedImmune
Frost5398291,2861,286
SleepImmune
MadnessImmune
Death BlightImmune

HP in each journey

At Altus Plateau · Altus Tunnel: new game plus multiplies HP, defense and resistances again on top of the area's scaling.

NGNG+1NG+2NG+3NG+4NG+5NG+6NG+7
1,8922,7983,0783,2183,3583,6383,7783,918

Kill-speed simulator New

How many hits Crystalian (Spear) takes with your weapon and stats, in any journey: damage per hit through its defense and negations, stance, and status procs as its thresholds grow.

Simulate Crystalian (Spear)

Patch history 4

Every patch that changed its numbers, read from the game's balance file (regulation) of each version.

  1. 1.02.1from 1.00
    • HP235→352
    • Standard negation40%→10%
    • Slash negation40%→35%
    • Strike negation20%→10%
    • Pierce negation40%→35%
    Every changed value (8)
    ValueBeforetoAfterChange
    Key changes 5
    HP×2 variants235352+117+50%
    Standard negation×2 variants40%10%−30 pts
    Slash negation×2 variants40%35%−5 pts
    Strike negation×2 variants20%10%−10 pts
    Pierce negation×2 variants40%35%−5 pts
    Linked data 2
    SpEffect ID [23]×2 variants-15,890changed
    SpEffect ID [31]×2 variants-14,301changed
    1 technical value (sorting, effects, display)
    ValueBeforetoAfterChange
    Network Warp Display×2 variants1620changed
  2. 1.03.1from 1.02.1
      Every changed value (2)
      ValueBeforetoAfterChange
      Linked data 2
      SpEffect ID [17]×2 variants-15,890changed
      SpEffect ID [23]×2 variants5,890-1changed
    • 1.04.1from 1.03.3
        Every changed value (1)
        ValueBeforetoAfterChange
        Linked data 1
        SpEffect ID [23]×2 variants-111,596changed
      • 1.12.1from 1.10
          Every changed value (2)
          ValueBeforetoAfterChange
          Damage 1
          HP Burn Damage %×2 variants0100+100
          Linked data 1
          DLC Completion SpEffect ID×2 variants0-1changed

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