Command: Halt
- Kind
- Condition
- Lasts
- 1 turn
Cannot move or take actions, bonus actions, or reactions.
What it does
- Can't move
- Can't use Action
- Can't use Bonus Action
- Can't use Reaction
Decoded from the status's boosts and functors in the game's stats files; the description above is the game's own.
How long it lasts
- 1 turn · 5 sources
The duration is set by whatever applies it; the counts are the sources below.
- Breaks the concentration of a creature that gets it.
Shares a stack with 1
These replace or block each other rather than adding up.
What applies it 5
Every spell, item, feature and effect in the game data that applies it, traced through the hidden helper statuses and passives in between.
Spells and actions 2
Command · 1 turn
Exhort the Risen · 1 turn
Creature and other abilities 3
- Command · 1 turn
- Command: Halt · 1 turn
- Mantle of Majesty: Halt · 1 turn
What removes it 11
Spells and actions 6
Hand Me My Leech · removes incapacitated effects
Hand Me My Saw · removes incapacitated effects
Hand Me My Syringe · removes incapacitated effects
Hand Me My Trepan · removes incapacitated effects
Lesser Restoration · removes paralysed effects
Unshackling Strike · removes paralysed effects
Potions, scrolls, grenades and other consumables 2
Arrow of Salving · removes paralysed effects
Remedial Potion · removes paralysed effects
Weapons and armour 1
Jhannyl's Gloves · while equipped · removes paralysed effects
Other conditions 1
Inevitable Resolve · removes incapacitated effects
Creature and other abilities 1
- Lesser Restoration · removes paralysed effects
What prevents it 12
Effects that make a creature immune to it, by name or to every status of its kind.
Weapons and armour 1
Ring of Free Action · while equipped · through Unwavering
Other conditions 11
- Absorbed Essence: Illasera
- Chains of Karsus
Downed
Elixir of Guileful Movement
Freedom of Movement- Hope of the House
Nature's Step
Resistant to Poison Damage- Weavewalker
Welcome Spectre- Welcome Spectre