Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Interior Ministry Samurai (17000211)

Variant placed in Ashina Castle (Interior Ministry Invasion)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough815315×3.00×3.0026343
NG+11,427551×3.90×3.9040865
NG+21,712661×3.90×3.9061271
NG+31,783689×4.09×4.0981673
NG+41,855716×4.09×4.091,02078
NG+51,890730×4.09×4.091,22380
NG+61,926744×4.09×4.091,42781
NG+72,140826×4.29×4.291,83583

Compare every boss on the vitality and posture by NG+ table.

Drops

Each item lot rolls on its own; the chances are each entry's share of the lot's 1,000 points, before Mibu Balloons or the Okami's Ancient Text.

ItemCountPer killKills for 90%
Oil170%2
Oil39%25
Ministry Dousing Powder221%10
Yellow Gunpowder117%13
Fulminated Mercury18%28

Vitality next to the rest of Ashina Castle (Interior Ministry Invasion)

  1. Isshin Ashina8,932
  2. Taro Troop6,706
  3. Monkey4,469
  4. Samurai General4,455
  5. Shinobi Hunter3,346
  6. Ashina Elite - Ujinari Mizuo - Ashina Castle2,499
  7. Nightjar Ninja1,113
  8. Blackhat Badger840
  9. Ashina Soldier822
  10. Interior Ministry Samurai815
  11. Lone Shadow Hound273
First-playthrough vitality with area scaling; for names with several variants, the strongest.

Overview

Area
Ashina Castle (Interior Ministry Invasion)
Vitality
815
Posture
315
Posture regen
30
Experience
263
Sen
43
Drops
2 item lots

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
25
Disease
Immune
Blood
100
Curse
Immune
Freeze
100

Other Interior Ministry Samurai variants 12

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Interior Ministry Invasion) 10