Sourcemined
Sekiro: Shadows Die Twice
EnemyVerified on build 5794815

Lone Shadow (14701007)

Variant placed in Ashina Castle (Overrun by Shinobi)

Vitality and posture on every cycle

This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).

CycleVitalityPostureDamagePosture damageXPSen
First playthrough3,071907×2.50×2.5039241
NG+16,6041,951×3.75×3.7578482
NG+27,9252,341×3.75×3.751,17691
NG+38,2552,438×3.94×3.941,56893
NG+48,5852,536×3.94×3.941,96099
NG+58,7502,585×3.94×3.942,352101
NG+68,9152,634×3.94×3.942,744103
NG+79,9062,926×4.13×4.133,528105

Compare every boss on the vitality and posture by NG+ table.

Vitality next to the rest of Ashina Castle (Overrun by Shinobi)

  1. Chained Orge - Ashina Castle7,040
  2. Great Shinobi Owl - Ashina Castle5,269
  3. Headless - Ashina Depths5,266
  4. Lone Shadow Vilehand - Ashina Castle5,260
  5. Isshin Ashina - Ashina Castle4,400
  6. Snake Eyes4,391
  7. Great Shinobi Owl - Converstaion4,389
  8. Emma, the Gentle Blade - Ashina Castle4,386
  9. Dual Sword Monkey3,511
  10. Samurai General3,500
  11. Lone Shadow3,071
  12. Sunken Valley Clan2,637
  13. Shinobi Hunter2,629
  14. Ashina Fencer1,754
First-playthrough vitality with area scaling; for names with several variants, the strongest. The 14 highest of 24 enemies, and this one.

Overview

Area
Ashina Castle (Overrun by Shinobi)
Vitality
3071
Posture
907
Posture regen
30
Experience
392
Sen
41

Resistances

The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.

Poison
400
Disease
Immune
Blood
200
Curse
Immune
Freeze
100

Other Lone Shadow variants 7

Other rows of the regulation file with this name, the closest in vitality.

Also in Ashina Castle (Overrun by Shinobi) 24