Great Shinobi Owl - Ashina Castle
Variant placed in Ashina Castle (Overrun by Shinobi)
Boss fight · Upper Tower - Kuro's Room
Vitality and posture on every cycle
This variant's base values times its area scaling and, from NG+1, its NG+ effect and the cycle's correction, in the game's own float maths. With Kuro's Charm (charmless adds its own per-enemy correction, not shown).
| Cycle | Vitality | Posture | Damage | Posture damage |
|---|---|---|---|---|
| First playthrough | 5,269 | 1,815 | ×2.50 | ×2.50 |
| NG+1 | 11,328 | 3,902 | ×3.75 | ×3.75 |
| NG+2 | 13,594 | 4,682 | ×3.75 | ×3.75 |
| NG+3 | 14,160 | 4,877 | ×3.94 | ×3.94 |
| NG+4 | 14,726 | 5,072 | ×3.94 | ×3.94 |
| NG+5 | 15,010 | 5,170 | ×3.94 | ×3.94 |
| NG+6 | 15,293 | 5,268 | ×3.94 | ×3.94 |
| NG+7 | 16,992 | 5,853 | ×4.13 | ×4.13 |
Compare every boss on the vitality and posture by NG+ table.
Vitality next to the rest of Ashina Castle (Overrun by Shinobi)
Overview
- Area
- Ashina Castle (Overrun by Shinobi)
- Vitality
- 5269
- Posture
- 1815
- Posture regen
- 60
- Deathblows
- 2
Resistances
The five resistance slots as the regulation file names them; which status each one drives isn't confirmed yet.
- Poison
- 500
- Disease
- Immune
- Blood
- 300
- Curse
- Immune
- Freeze
- 100
Also in Ashina Castle (Overrun by Shinobi) 24
- Great Shinobi Owl - Converstaion · 1,596 HP
- Headless - Ashina Depths · 1,915 HP
- Hound · 28 HP
- Interior Ministry Assassin ×2 · 119–393 HP
- Interior Ministry Samurai · 635 HP
- Isshin Ashina - Ashina Castle · 1,600 HP
- Lone Shadow ×6 · 953–1,117 HP
- Lone Shadow Hound · 78 HP
- Lone Shadow Vilehand - Ashina Castle · 1,913 HP
- Mibu Villager ×7 · 74–79 HP
- and 14 more